Gaebolg Manteau [1]
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POW +3, CON +3.
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For each 2 Refine Levels:
ATK +1%, DEF +10.
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Refine Level +7:
Decreases After Skill Delay by 5%.
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Refine Level +9:
Increases Physical Damage by 5%.
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Refine Level +10:
P.ATK +3, ATK +20.
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Refine Level +12:
Decreases After Skill Delay by additional 5%.
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When equipped with Gaebolg Boots:
Increases Physical Damage against enemies of every race, except Players, by 10%.
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[Bonus by Grade]
[Grade D]: ATK +3%, P.ATK +2.
[Grade C]: P.ATK +3.
[Grade B]: ATK +2%, P.ATK +5.
[Grade A]: ATK +4%, P.ATK +7, After Skill Delay -5%.
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Type: Garment
Defense: 142
Weight: 160
Armor Level: 2
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Requirement:
Base Level 245
Available from boxes
Equipment Reform
Available through the reform system Gaebolg_A_Hammer_1
- Zelunium × 150
- Turquoise Magic Stone × 20
- Sunset Magic Stone × 20
- Crimson Magic Stone × 20
- Livid Magic Stone × 20
Available through the reform system Gaebolg_A_Hammer_2
Available through the reform system Gaebolg_A_Hammer_3
Available through the reform system Yorscalp_Scroll_A
- Wigner Premium Exchange Ticket × 200
- Shape of Fallen Serpent × 10
- Symbol of Curse × 50
- Spirit of Yorscalp × 200
Equipment Slots
Basic Information
Requirements
Scripts
Script .@g = getenchantgrade(); .@r = getrefine(); bonus bPow,3; bonus bCon,3; bonus bAtkRate,(.@r/2); bonus bDef,10*(.@r/2); if (.@r>=7) { bonus bDelayrate,-5; if (.@r>=9) { bonus bLongAtkRate,5; bonus bShortAtkRate,5; if (.@r>=10) { bonus bPAtk,3; bonus bBaseAtk,20; if (.@r>=12) { bonus bDelayrate,-5; } } } } if (.@g>=ENCHANTGRADE_D) { bonus bPAtk,2; bonus bAtkRate,3; if (.@g>=ENCHANTGRADE_C) { bonus bPAtk,3; if (.@g>=ENCHANTGRADE_B) { bonus bPAtk,5; bonus bAtkRate,2; if (.@g>=ENCHANTGRADE_A) { bonus bDelayrate,-5; bonus bPAtk,7; bonus bAtkRate,4; } } } }
.@g = getenchantgrade();
.@r = getrefine();
bonus bPow,3;
bonus bCon,3;
bonus bAtkRate,(.@r/2);
bonus bDef,10*(.@r/2);
if (.@r>=7) {
bonus bDelayrate,-5;
if (.@r>=9) {
bonus bLongAtkRate,5;
bonus bShortAtkRate,5;
if (.@r>=10) {
bonus bPAtk,3;
bonus bBaseAtk,20;
if (.@r>=12) {
bonus bDelayrate,-5;
}
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bPAtk,2;
bonus bAtkRate,3;
if (.@g>=ENCHANTGRADE_C) {
bonus bPAtk,3;
if (.@g>=ENCHANTGRADE_B) {
bonus bPAtk,5;
bonus bAtkRate,2;
if (.@g>=ENCHANTGRADE_A) {
bonus bDelayrate,-5;
bonus bPAtk,7;
bonus bAtkRate,4;
}
}
}
}