ID #480351
Armor
Circulation of Life: Autumn [1]
Buy Price: N/A
Sell Price: N/A
A manteau that amplifies the energy of autumn according to the truth of the Circularity of Life.
True power awakens with the power of the constellation.
_______________________
SPL +4, CON +4
_______________________
Decreases SP Consumption by 15%.
_______________________
For each 2 Refine Levels:
MATK +10
_______________________
For each 3 Refine Levels:
Increases Magical Damage with every element by 2%.
_______________________
Refine Level +7:
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +9:
Decreases Variable Casting Time by additional 5%.
Increases Attack Speed (decreases After Attack Delay by 5%).
_______________________
Refine Level +11:
S.MATK +7
Decreases After Skill Delay by 10%.
_______________________
[Bonus by Grade]
[Grade D]: RES +25, MRES +25.
[Grade C]: MATK +10%, Magical Damage with every element +7%.
[Grade B]: SPL +5, CON +5, S.MATK +7, DEF +50
[Grade A]: S.MATK +9, Magical Damage against enemies of every element +5%.
_______________________
Type: Garment
Defense: 80
Weight: 70
Armor Level: 2
_______________________
Requirement:
Base Level 250
True power awakens with the power of the constellation.
_______________________
SPL +4, CON +4
_______________________
Decreases SP Consumption by 15%.
_______________________
For each 2 Refine Levels:
MATK +10
_______________________
For each 3 Refine Levels:
Increases Magical Damage with every element by 2%.
_______________________
Refine Level +7:
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +9:
Decreases Variable Casting Time by additional 5%.
Increases Attack Speed (decreases After Attack Delay by 5%).
_______________________
Refine Level +11:
S.MATK +7
Decreases After Skill Delay by 10%.
_______________________
[Bonus by Grade]
[Grade D]: RES +25, MRES +25.
[Grade C]: MATK +10%, Magical Damage with every element +7%.
[Grade B]: SPL +5, CON +5, S.MATK +7, DEF +50
[Grade A]: S.MATK +9, Magical Damage against enemies of every element +5%.
_______________________
Type: Garment
Defense: 80
Weight: 70
Armor Level: 2
_______________________
Requirement:
Base Level 250
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Armor
Weight
700
Defense
80
Requirements
Armor Level
2
Min Level
250
Scripts
Script .@g = getenchantgrade(); .@r = getrefine(); bonus bSpl,4; bonus bCon,4; bonus bUseSPrate,15; bonus bMatk,10*(.@r/2); bonus2 bMagicAtkEle,Ele_All,2*(.@r/3); if (.@r>=7) { bonus bVariableCastrate,-10; if (.@r>=9) { bonus bAspdRate,5; bonus bVariableCastrate,-5; if (.@r>=11) { bonus bDelayrate,-10; bonus bSMatk,7; } } } if (.@g>=ENCHANTGRADE_D) { bonus bMRes,25; bonus bRes,25; if (.@g>=ENCHANTGRADE_C) { bonus2 bMagicAtkEle,Ele_All,7; bonus bMatkRate,10; if (.@g>=ENCHANTGRADE_B) { bonus bSMatk,7; bonus bDef,50; bonus bSpl,5; bonus bCon,5; if (.@g>=ENCHANTGRADE_A) { bonus2 bMagicAddEle,Ele_All,7; bonus bSMatk,9; } } } }
.@g = getenchantgrade();
.@r = getrefine();
bonus bSpl,4;
bonus bCon,4;
bonus bUseSPrate,15;
bonus bMatk,10*(.@r/2);
bonus2 bMagicAtkEle,Ele_All,2*(.@r/3);
if (.@r>=7) {
bonus bVariableCastrate,-10;
if (.@r>=9) {
bonus bAspdRate,5;
bonus bVariableCastrate,-5;
if (.@r>=11) {
bonus bDelayrate,-10;
bonus bSMatk,7;
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bMRes,25;
bonus bRes,25;
if (.@g>=ENCHANTGRADE_C) {
bonus2 bMagicAtkEle,Ele_All,7;
bonus bMatkRate,10;
if (.@g>=ENCHANTGRADE_B) {
bonus bSMatk,7;
bonus bDef,50;
bonus bSpl,5;
bonus bCon,5;
if (.@g>=ENCHANTGRADE_A) {
bonus2 bMagicAddEle,Ele_All,7;
bonus bSMatk,9;
}
}
}
}