ID #480348
Armor
Manteau of Mystical Beast: Winter [1]
Buy Price: N/A
Sell Price: N/A
A manteau forged with the winter energy of the winter divine beast, Monarch Penguin.
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POW +1, CON +1, Critical +4.
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For each 2 Refine Levels:
ATK +4
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For each 3 Refine Levels:
Increases Critical Damage by 1%.
CRT +1
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Refine Level +7:
Decreases Variable Casting Time by 5%.
C.RATE +3
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Refine Level +9:
Increases Attack Speed (decreases After Attack Delay by 10%).
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Refine Level +11:
P.ATK +2
Decreases After Skill Delay by 10%.
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[Bonus by Grade]
[Grade D]: RES +25, MRES +25.
[Grade C]: Critical +7, Physical Damage +7%.
[Grade B]: POW +5, CON +5, CRT +3, C.RATE +1
[Grade A]: Critical Damage +10%, C.RATE +3.
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Type: Garment
Defense: 80
Weight: 70
Armor Level: 2
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Requirement:
Base Level 250
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POW +1, CON +1, Critical +4.
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For each 2 Refine Levels:
ATK +4
_______________________
For each 3 Refine Levels:
Increases Critical Damage by 1%.
CRT +1
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Refine Level +7:
Decreases Variable Casting Time by 5%.
C.RATE +3
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Refine Level +9:
Increases Attack Speed (decreases After Attack Delay by 10%).
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Refine Level +11:
P.ATK +2
Decreases After Skill Delay by 10%.
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[Bonus by Grade]
[Grade D]: RES +25, MRES +25.
[Grade C]: Critical +7, Physical Damage +7%.
[Grade B]: POW +5, CON +5, CRT +3, C.RATE +1
[Grade A]: Critical Damage +10%, C.RATE +3.
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Type: Garment
Defense: 80
Weight: 70
Armor Level: 2
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Requirement:
Base Level 250
Equipment Reform
Available through the reform system Season_H_Upgrade
- Circulation of Life × 30
- Fruit of Birth × 15
- Fruit of Extinction × 15
- Lucky Meteorite Fragment × 50
- Agile Meteorite Fragment × 50
- Power Meteorite Fragment × 50
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Armor
Weight
700
Defense
80
Acquisition method
Equipment reform
Requirements
Armor Level
2
Min Level
250
Scripts
Script .@g = getenchantgrade(); .@r = getrefine(); bonus bCritical,4; bonus bPow,1; bonus bCon,1; bonus bBaseAtk,4*(.@r/2); bonus bCritAtkRate,(.@r/3); bonus bCrt,(.@r/3); if (.@r>=7) { bonus bVariableCastrate,-5; bonus bCRate,3; if (.@r>=9) { bonus bAspdRate,10; if (.@r>=11) { bonus bDelayrate,-10; bonus bPAtk,2; } } } if (.@g>=ENCHANTGRADE_D) { bonus bMRes,25; bonus bRes,25; if (.@g>=ENCHANTGRADE_C) { bonus bShortAtkRate,7; bonus bLongAtkRate,7; bonus bCritical,7; if (.@g>=ENCHANTGRADE_B) { bonus bCRate,1; bonus bPow,5; bonus bCon,5; bonus bCrt,3; if (.@g>=ENCHANTGRADE_A) { bonus bCritAtkRate,10; bonus bCRate,3; } } } }
.@g = getenchantgrade();
.@r = getrefine();
bonus bCritical,4;
bonus bPow,1;
bonus bCon,1;
bonus bBaseAtk,4*(.@r/2);
bonus bCritAtkRate,(.@r/3);
bonus bCrt,(.@r/3);
if (.@r>=7) {
bonus bVariableCastrate,-5;
bonus bCRate,3;
if (.@r>=9) {
bonus bAspdRate,10;
if (.@r>=11) {
bonus bDelayrate,-10;
bonus bPAtk,2;
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bMRes,25;
bonus bRes,25;
if (.@g>=ENCHANTGRADE_C) {
bonus bShortAtkRate,7;
bonus bLongAtkRate,7;
bonus bCritical,7;
if (.@g>=ENCHANTGRADE_B) {
bonus bCRate,1;
bonus bPow,5;
bonus bCon,5;
bonus bCrt,3;
if (.@g>=ENCHANTGRADE_A) {
bonus bCritAtkRate,10;
bonus bCRate,3;
}
}
}
}