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ID #480347 Armor

Manteau of Mystical Beast: Autumn [1]

Buy Price: N/A Sell Price: N/A
A manteau forged with the autumn energy of the autumn god, Maple Tree.
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SPL +2, CON +2
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Decreases SP Consumption by 15%.
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For each 2 Refine Levels:
MATK +5
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For each 3 Refine Levels:
Increases Magical Damage with every element by 2%.
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Refine Level +7:
Decreases Variable Casting Time by 10%.
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Refine Level +9:
Decreases Variable Casting Time by additional 5%.
Increases Attack Speed (decreases After Attack Delay by 5%).
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Refine Level +11:
S.MATK +2
Decreases After Skill Delay by 10%.
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[Bonus by Grade]
[Grade D]: RES +25, MRES +25.
[Grade C]: MATK +7%, Magical Damage with every element +7%.
[Grade B]: SPL +5, CON +5, S.MATK +3, DEF +50
[Grade A]: S.MATK +5, Magical Damage against enemies of every element +5%.
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Type: Garment
Defense: 80
Weight: 70
Armor Level: 2
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Requirement:
Base Level 250

Equipment Reform

Available through the reform system Season_H_Upgrade

Equipment Slots

Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2

Basic Information

Armor
700
80
Equipment reform

Requirements

2
250

Scripts

.@g = getenchantgrade(); .@r = getrefine(); bonus bSpl,2; bonus bCon,2; bonus bUseSPrate,15; bonus bMatk,5*(.@r/2); bonus2 bMagicAtkEle,Ele_All,2*(.@r/3); if (.@r>=7) { bonus bVariableCastrate,-10; if (.@r>=9) { bonus bAspdRate,5; bonus bVariableCastrate,-5; if (.@r>=11) { bonus bDelayrate,-10; bonus bSMatk,2; } } } if (.@g>=ENCHANTGRADE_D) { bonus bMRes,25; bonus bRes,25; if (.@g>=ENCHANTGRADE_C) { bonus2 bMagicAtkEle,Ele_All,7; bonus bMatkRate,7; if (.@g>=ENCHANTGRADE_B) { bonus bSMatk,3; bonus bDef,50; bonus bSpl,5; bonus bCon,5; if (.@g>=ENCHANTGRADE_A) { bonus2 bMagicAddEle,Ele_All,5; bonus bSMatk,5; } } } }
.@g = getenchantgrade();
.@r = getrefine();
bonus bSpl,2;
bonus bCon,2;
bonus bUseSPrate,15;
bonus bMatk,5*(.@r/2);
bonus2 bMagicAtkEle,Ele_All,2*(.@r/3);
if (.@r>=7) {
   bonus bVariableCastrate,-10;
   if (.@r>=9) {
      bonus bAspdRate,5;
      bonus bVariableCastrate,-5;
      if (.@r>=11) {
         bonus bDelayrate,-10;
         bonus bSMatk,2;
      }
   }
}
if (.@g>=ENCHANTGRADE_D) {
   bonus bMRes,25;
   bonus bRes,25;
   if (.@g>=ENCHANTGRADE_C) {
      bonus2 bMagicAtkEle,Ele_All,7;
      bonus bMatkRate,7;
      if (.@g>=ENCHANTGRADE_B) {
         bonus bSMatk,3;
         bonus bDef,50;
         bonus bSpl,5;
         bonus bCon,5;
         if (.@g>=ENCHANTGRADE_A) {
            bonus2 bMagicAddEle,Ele_All,5;
            bonus bSMatk,5;
         }
      }
   }
}
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