ID #480340
Armor
[Not For Sale] Improved Powered Wing [1]
Buy Price: N/A
Sell Price: N/A
Type: Armor
Defense: 12
Weight: 100
Slots: 1
Armor level: 1
Required level: 100
Defense: 12
Weight: 100
Slots: 1
Armor level: 1
Required level: 100
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Armor
Weight
100
Defense
12
Requirements
Armor Level
1
Min Level
100
Scripts
Script .@r = getrefine(); .@a = getskilllv("NC_PILEBUNKER"); bonus bMaxHPrate,3; bonus2 bSubEle,Ele_Fire,10; bonus2 bSubEle,Ele_Wind,10; bonus2 bSkillAtk,"NC_ARMSCANNON",25*.@a; bonus2 bSkillAtk,"NC_COLDSLOWER",25*.@a; bonus2 bSkillAtk,"NC_FLAMELAUNCHER",25*.@a; if (getskilllv("NC_ARMSCANNON") == 5) bonus bDelayrate,-20; if (getskilllv("NC_NEUTRALBARRIER") == 3) { bonus2 bSubClass,Class_Boss,5; bonus bHPGainValue,100; bonus bSPGainValue,10; } if (getskilllv("NC_RESEARCHFE") == 5) bonus bNoKnockback; if (.@r>=9) { bonus2 bSubEle,Ele_Fire,20; bonus2 bSubEle,Ele_Wind,20; bonus2 bAddClass,Class_Boss,10; } if (.@r>=11) { bonus2 bSubEle,Ele_Fire,20; bonus2 bSubEle,Ele_Wind,20; bonus2 bAddClass,Class_Boss,10; }
.@r = getrefine();
.@a = getskilllv("NC_PILEBUNKER");
bonus bMaxHPrate,3;
bonus2 bSubEle,Ele_Fire,10;
bonus2 bSubEle,Ele_Wind,10;
bonus2 bSkillAtk,"NC_ARMSCANNON",25*.@a;
bonus2 bSkillAtk,"NC_COLDSLOWER",25*.@a;
bonus2 bSkillAtk,"NC_FLAMELAUNCHER",25*.@a;
if (getskilllv("NC_ARMSCANNON") == 5)
bonus bDelayrate,-20;
if (getskilllv("NC_NEUTRALBARRIER") == 3) {
bonus2 bSubClass,Class_Boss,5;
bonus bHPGainValue,100;
bonus bSPGainValue,10;
}
if (getskilllv("NC_RESEARCHFE") == 5)
bonus bNoKnockback;
if (.@r>=9) {
bonus2 bSubEle,Ele_Fire,20;
bonus2 bSubEle,Ele_Wind,20;
bonus2 bAddClass,Class_Boss,10;
}
if (.@r>=11) {
bonus2 bSubEle,Ele_Fire,20;
bonus2 bSubEle,Ele_Wind,20;
bonus2 bAddClass,Class_Boss,10;
}