ID #480324
Armor
Magic Swordsman Thanatos's Sword-FA [1]
Buy Price: N/A
Sell Price: N/A
A refined version of a magic sword said to have been wielded by a powerful magic swordsman of the past.
The power within it has been amplified.
_______________________
Base Level at least 250:
P.ATK +8, S.MATK +8.
_______________________
For each 2 Refine Levels:
Increases Physical Damage by 3%.
Increases Magical Damage with every element by 3%.
_______________________
For each 4 Refine Levels:
Increases Damage against enemies of Medium and Large size by 5%.
_______________________
Refine Level +9:
Ignores physical and magical defense of monsters of Dragon and Angel race by 7%.
_______________________
Refine Level +11:
Ignores physical and magical defense of monsters of Dragon and Angel race by additional 7%.
_______________________
When equipped with Drooping Thanatos's Dolor-LT:
Decreases Variable Casting Time by 10%.
Refine Level of Drooping Thanatos's Dolor-LT is +7 or higher:
Increases Damage against enemies of Holy and Shadow element by 20%.
Refine Level of Drooping Thanatos's Dolor-LT is +9 or higher:
Increases Damage against enemies of Dragon and Angel race by 15%.
Refine Level of Drooping Thanatos's Dolor-LT is +11 or higher:
Increases Damage against enemies of Medium and Large size by additional 15%.
_______________________
When equipped with either Red Force Pendant-LT or Blue Mental Pendant-LT:
ATK +50, MATK +50, P.ATK +3, S.MATK +3.
Increases Damage against enemies of Medium and Large size by additional 15%.
_______________________
[Bonus by Grade]
[Grade D]: P.ATK +5, S.MATK +5.
[Grade C]: Ignores physical and magical resistance of monsters of Dragon and Angel race +5%.
[Grade B]: Ignores physical and magical resistance of monsters of Dragon and Angel race +5%.
[Grade A]: Ignores physical and magical resistance of monsters of Dragon and Angel race +5%.
_______________________
Type: Garment
Defense: 90
Weight: 50
Armor Level: 2
_______________________
Requirement:
Base Level 210
The power within it has been amplified.
_______________________
Base Level at least 250:
P.ATK +8, S.MATK +8.
_______________________
For each 2 Refine Levels:
Increases Physical Damage by 3%.
Increases Magical Damage with every element by 3%.
_______________________
For each 4 Refine Levels:
Increases Damage against enemies of Medium and Large size by 5%.
_______________________
Refine Level +9:
Ignores physical and magical defense of monsters of Dragon and Angel race by 7%.
_______________________
Refine Level +11:
Ignores physical and magical defense of monsters of Dragon and Angel race by additional 7%.
_______________________
When equipped with Drooping Thanatos's Dolor-LT:
Decreases Variable Casting Time by 10%.
Refine Level of Drooping Thanatos's Dolor-LT is +7 or higher:
Increases Damage against enemies of Holy and Shadow element by 20%.
Refine Level of Drooping Thanatos's Dolor-LT is +9 or higher:
Increases Damage against enemies of Dragon and Angel race by 15%.
Refine Level of Drooping Thanatos's Dolor-LT is +11 or higher:
Increases Damage against enemies of Medium and Large size by additional 15%.
_______________________
When equipped with either Red Force Pendant-LT or Blue Mental Pendant-LT:
ATK +50, MATK +50, P.ATK +3, S.MATK +3.
Increases Damage against enemies of Medium and Large size by additional 15%.
_______________________
[Bonus by Grade]
[Grade D]: P.ATK +5, S.MATK +5.
[Grade C]: Ignores physical and magical resistance of monsters of Dragon and Angel race +5%.
[Grade B]: Ignores physical and magical resistance of monsters of Dragon and Angel race +5%.
[Grade A]: Ignores physical and magical resistance of monsters of Dragon and Angel race +5%.
_______________________
Type: Garment
Defense: 90
Weight: 50
Armor Level: 2
_______________________
Requirement:
Base Level 210
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Armor
Weight
500
Defense
90
Requirements
Armor Level
2
Min Level
210
Scripts
Script .@g = getenchantgrade(); .@r = getrefine(); if (BaseLevel>=250) { bonus bPAtk,8; bonus bSMatk,8; } if (.@r>=9) { bonus2 bAddRace,RC_Angel,7; bonus2 bMagicAddRace,RC_Angel,7; bonus2 bAddRace,RC_Dragon,7; bonus2 bMagicAddRace,RC_Dragon,7; if (.@r>=11) { bonus2 bAddRace,RC_Angel,7; bonus2 bMagicAddRace,RC_Angel,7; bonus2 bAddRace,RC_Dragon,7; bonus2 bMagicAddRace,RC_Dragon,7; } } if (.@g>=ENCHANTGRADE_D) { bonus bPAtk,5; bonus bSMatk,5; if (.@g>=ENCHANTGRADE_C) { bonus2 bIgnoreResRaceRate,RC_Angel,5; bonus2 bIgnoreResRaceRate,RC_Dragon,5; bonus2 bIgnoreMResRaceRate,RC_Angel,5; bonus2 bIgnoreMResRaceRate,RC_Dragon,5; if (.@g>=ENCHANTGRADE_B) { bonus2 bIgnoreResRaceRate,RC_Angel,5; bonus2 bIgnoreResRaceRate,RC_Dragon,5; bonus2 bIgnoreMResRaceRate,RC_Angel,5; bonus2 bIgnoreMResRaceRate,RC_Dragon,5; if (.@g>=ENCHANTGRADE_A) { bonus2 bIgnoreResRaceRate,RC_Angel,5; bonus2 bIgnoreResRaceRate,RC_Dragon,5; bonus2 bIgnoreMResRaceRate,RC_Angel,5; bonus2 bIgnoreMResRaceRate,RC_Dragon,5; } } } } bonus bShortAtkRate,3*(.@r/2); bonus bLongAtkRate,3*(.@r/2); bonus2 bMagicAtkEle,Ele_All,3*(.@r/2); bonus2 bAddSize,Size_Medium,5*(.@r/4); bonus2 bMagicAddSize,Size_Medium,5*(.@r/4); bonus2 bAddSize,Size_Large,5*(.@r/4); bonus2 bMagicAddSize,Size_Large,5*(.@r/4);
.@g = getenchantgrade();
.@r = getrefine();
if (BaseLevel>=250) {
bonus bPAtk,8;
bonus bSMatk,8;
}
if (.@r>=9) {
bonus2 bAddRace,RC_Angel,7;
bonus2 bMagicAddRace,RC_Angel,7;
bonus2 bAddRace,RC_Dragon,7;
bonus2 bMagicAddRace,RC_Dragon,7;
if (.@r>=11) {
bonus2 bAddRace,RC_Angel,7;
bonus2 bMagicAddRace,RC_Angel,7;
bonus2 bAddRace,RC_Dragon,7;
bonus2 bMagicAddRace,RC_Dragon,7;
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bPAtk,5;
bonus bSMatk,5;
if (.@g>=ENCHANTGRADE_C) {
bonus2 bIgnoreResRaceRate,RC_Angel,5;
bonus2 bIgnoreResRaceRate,RC_Dragon,5;
bonus2 bIgnoreMResRaceRate,RC_Angel,5;
bonus2 bIgnoreMResRaceRate,RC_Dragon,5;
if (.@g>=ENCHANTGRADE_B) {
bonus2 bIgnoreResRaceRate,RC_Angel,5;
bonus2 bIgnoreResRaceRate,RC_Dragon,5;
bonus2 bIgnoreMResRaceRate,RC_Angel,5;
bonus2 bIgnoreMResRaceRate,RC_Dragon,5;
if (.@g>=ENCHANTGRADE_A) {
bonus2 bIgnoreResRaceRate,RC_Angel,5;
bonus2 bIgnoreResRaceRate,RC_Dragon,5;
bonus2 bIgnoreMResRaceRate,RC_Angel,5;
bonus2 bIgnoreMResRaceRate,RC_Dragon,5;
}
}
}
}
bonus bShortAtkRate,3*(.@r/2);
bonus bLongAtkRate,3*(.@r/2);
bonus2 bMagicAtkEle,Ele_All,3*(.@r/2);
bonus2 bAddSize,Size_Medium,5*(.@r/4);
bonus2 bMagicAddSize,Size_Medium,5*(.@r/4);
bonus2 bAddSize,Size_Large,5*(.@r/4);
bonus2 bMagicAddSize,Size_Large,5*(.@r/4);