ID #480312
Armor
Exotic Temporal Manteau-LT [1]
Buy Price: N/A
Sell Price: N/A
MDEF +10
_______________________
For each 2 Refine Levels:
ATK +15, MATK +15
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For each 3 Refine Levels:
ATK +4%, MATK +4%, Critical +3.
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For each 4 Refine Levels:
Increases Physical Damage by 5%.
Increases Magical Damage with every element by 5%.
MaxHP +5%, ASPD +5%.
Increases Critical Damage by 5%.
Decreases After Skill Delay by 5%.
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Refine Level +7:
ATK +7%, MATK +7%.
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Refine Level +9:
Increases Damage against enemies of every size by 15%.
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Refine Level +12:
Increases Damage against enemies of every element by 15%.
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When equipped with Exotic Temporal Boots-LT:
MDEF +5
Decreases Fixed Casting Time by 0.2 seconds.
Total Refine Level of entire set is at least +25:
Base STR at least 108:
ATK +120
Base AGI at least 108:
ASPD +1
Base VIT at least 108:
Decreases After Skill Delay by additional 8%.
Base INT at least 108:
MATK +120
Base DEX at least 108:
Increases Ranged Physical Daamage by 15%.
Base LUK at least 108:
Increases Critical Damage by additional 20%.
_______________________
[Bonus by Grade]
[Grade D]: ATK +5%, MATK +5%.
[Grade C]: POW +5, SPL +5.
[Grade B]: P.ATK +7, S.MATK +7
[Grade A]: Refine Levels +13: Damage against enemies of every race +15%.
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Type: Garment
Defense: 40
Weight: 10
Armor Level: 2
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Requirement:
Base Level 190
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For each 2 Refine Levels:
ATK +15, MATK +15
_______________________
For each 3 Refine Levels:
ATK +4%, MATK +4%, Critical +3.
_______________________
For each 4 Refine Levels:
Increases Physical Damage by 5%.
Increases Magical Damage with every element by 5%.
MaxHP +5%, ASPD +5%.
Increases Critical Damage by 5%.
Decreases After Skill Delay by 5%.
_______________________
Refine Level +7:
ATK +7%, MATK +7%.
_______________________
Refine Level +9:
Increases Damage against enemies of every size by 15%.
_______________________
Refine Level +12:
Increases Damage against enemies of every element by 15%.
_______________________
When equipped with Exotic Temporal Boots-LT:
MDEF +5
Decreases Fixed Casting Time by 0.2 seconds.
Total Refine Level of entire set is at least +25:
Base STR at least 108:
ATK +120
Base AGI at least 108:
ASPD +1
Base VIT at least 108:
Decreases After Skill Delay by additional 8%.
Base INT at least 108:
MATK +120
Base DEX at least 108:
Increases Ranged Physical Daamage by 15%.
Base LUK at least 108:
Increases Critical Damage by additional 20%.
_______________________
[Bonus by Grade]
[Grade D]: ATK +5%, MATK +5%.
[Grade C]: POW +5, SPL +5.
[Grade B]: P.ATK +7, S.MATK +7
[Grade A]: Refine Levels +13: Damage against enemies of every race +15%.
_______________________
Type: Garment
Defense: 40
Weight: 10
Armor Level: 2
_______________________
Requirement:
Base Level 190
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Armor
Weight
100
Defense
40
Requirements
Armor Level
2
Min Level
190
Scripts
Script .@r = getrefine(); .@g = getenchantgrade(); bonus bMdef,10; bonus bBaseAtk,15*(.@r/2); bonus bMatk,15*(.@r/2); bonus bAtkRate,4*(.@r/3); bonus bMatkRate,4*(.@r/3); bonus bCritical,3*(.@r/3); bonus bLongAtkRate,5*(.@r/4); bonus bShortAtkRate,5*(.@r/4); bonus2 bMagicAtkEle,Ele_All,5*(.@r/4); bonus bMaxHPrate,5*(.@r/4); bonus bAspdRate,5*(.@r/4); bonus bCritAtkRate,5*(.@r/4); bonus bDelayrate,-5*(.@r/4); if (.@r>=7) { bonus bAtkRate,7; bonus bMatkRate,7; } if (.@r>=9) { bonus2 bAddRace,RC_All,15; bonus2 bMagicAddRace,RC_All,15; } if (.@r>=12) { bonus2 bAddEle,Ele_All,15; bonus2 bMagicAddEle,Ele_All,15; } if (.@g>=ENCHANTGRADE_D) { bonus bAtkRate,5; bonus bMatkRate,5; } if (.@g>=ENCHANTGRADE_C) { bonus bPow,5; bonus bSpl,5; } if (.@g>=ENCHANTGRADE_B) { bonus bPAtk,7; bonus bSMatk,7; } if (.@g>=ENCHANTGRADE_A) { if (.@r>=13) { bonus2 bAddRace,RC_All,15; bonus2 bMagicAddRace,RC_All,15; } }
.@r = getrefine();
.@g = getenchantgrade();
bonus bMdef,10;
bonus bBaseAtk,15*(.@r/2);
bonus bMatk,15*(.@r/2);
bonus bAtkRate,4*(.@r/3);
bonus bMatkRate,4*(.@r/3);
bonus bCritical,3*(.@r/3);
bonus bLongAtkRate,5*(.@r/4);
bonus bShortAtkRate,5*(.@r/4);
bonus2 bMagicAtkEle,Ele_All,5*(.@r/4);
bonus bMaxHPrate,5*(.@r/4);
bonus bAspdRate,5*(.@r/4);
bonus bCritAtkRate,5*(.@r/4);
bonus bDelayrate,-5*(.@r/4);
if (.@r>=7) {
bonus bAtkRate,7;
bonus bMatkRate,7;
}
if (.@r>=9) {
bonus2 bAddRace,RC_All,15;
bonus2 bMagicAddRace,RC_All,15;
}
if (.@r>=12) {
bonus2 bAddEle,Ele_All,15;
bonus2 bMagicAddEle,Ele_All,15;
}
if (.@g>=ENCHANTGRADE_D) {
bonus bAtkRate,5;
bonus bMatkRate,5;
}
if (.@g>=ENCHANTGRADE_C) {
bonus bPow,5;
bonus bSpl,5;
}
if (.@g>=ENCHANTGRADE_B) {
bonus bPAtk,7;
bonus bSMatk,7;
}
if (.@g>=ENCHANTGRADE_A) {
if (.@r>=13) {
bonus2 bAddRace,RC_All,15;
bonus2 bMagicAddRace,RC_All,15;
}
}