ID #480283
Armor
Dim Glacier Manteau [1]
Buy Price: N/A
Sell Price: N/A
A Glacier Manteau that has lost it's light due to being engulfed in venomous magic.
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POW +1, CON +1
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Refine Level +7:
Decreases Variable Casting Time by 10%.
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Refine Level +9:
Increases Physical Damage by 10%.
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Refine Level +11:
Decreases After Skill Delay by 10%.
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[Bonus by Grade]
[Grade D]: ATK +3%, POW +5, CON +5.
[Grade C]: P.ATK +2, Physical Damage +5%.
[Grade B]: P.ATK +1
[Grade A]: ATK +2%
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Type: Garment
Defense: 147
Weight: 160
Armor Level: 2
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Requirement:
Base Level 230
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POW +1, CON +1
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Refine Level +7:
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +9:
Increases Physical Damage by 10%.
_______________________
Refine Level +11:
Decreases After Skill Delay by 10%.
_______________________
[Bonus by Grade]
[Grade D]: ATK +3%, POW +5, CON +5.
[Grade C]: P.ATK +2, Physical Damage +5%.
[Grade B]: P.ATK +1
[Grade A]: ATK +2%
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Type: Garment
Defense: 147
Weight: 160
Armor Level: 2
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Requirement:
Base Level 230
Equipment Reform
Available through the reform system EP20_DGA_Refine
- Sacred Cat Whiskers × 40
- Encroached Magical Crystal × 10
- Neutralized Magical Crystal × 10
- Pure Magical Crystal × 10
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Armor
Weight
1600
Defense
147
Acquisition method
Equipment reform
Requirements
Armor Level
2
Min Level
230
Item Flags
Drop Effect
Yes
Scripts
Script .@g = getenchantgrade(); .@r = getrefine(); bonus bPow,1; bonus bCon,1; if (.@r>=7) { bonus bVariableCastrate,-10; if (.@r>=9) { bonus bLongAtkRate,10; bonus bShortAtkRate,10; if (.@r>=11) { bonus bDelayrate,-10; } } } if (.@g>=ENCHANTGRADE_D) { bonus bAtkRate,3; bonus bPow,5; bonus bCon,5; if (.@g>=ENCHANTGRADE_C) { bonus bLongAtkRate,5; bonus bShortAtkRate,5; bonus bPAtk,2; if (.@g>=ENCHANTGRADE_B) { bonus bPAtk,1; if (.@g>=ENCHANTGRADE_A) { bonus bAtkRate,2; } } } }
.@g = getenchantgrade();
.@r = getrefine();
bonus bPow,1;
bonus bCon,1;
if (.@r>=7) {
bonus bVariableCastrate,-10;
if (.@r>=9) {
bonus bLongAtkRate,10;
bonus bShortAtkRate,10;
if (.@r>=11) {
bonus bDelayrate,-10;
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bAtkRate,3;
bonus bPow,5;
bonus bCon,5;
if (.@g>=ENCHANTGRADE_C) {
bonus bLongAtkRate,5;
bonus bShortAtkRate,5;
bonus bPAtk,2;
if (.@g>=ENCHANTGRADE_B) {
bonus bPAtk,1;
if (.@g>=ENCHANTGRADE_A) {
bonus bAtkRate,2;
}
}
}
}