ID #480278
Armor
Garuda Wings [1]
Buy Price: N/A
Sell Price: N/A
Type: Armor
Defense: 10
Weight: 100
Slots: 1
Armor level: 1
Required level: 70
Defense: 10
Weight: 100
Slots: 1
Armor level: 1
Required level: 70
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Armor
Weight
100
Defense
10
Requirements
Armor Level
1
Min Level
70
Scripts
Script .@r = getrefine(); bonus bMdef,15; if (BaseJob == Job_Dancer || BaseJob == Job_Rogue || BaseJob == Job_Monk || BaseJob == Job_Assassin) { bonus bBaseAtk,16*(.@r/2); bonus bMatk,16*(.@r/2); bonus2 bExpAddRace,RC_All,6*(.@r/4); if (.@r>=7) { bonus2 bAddClass,Class_All,8; bonus bMatkRate,8; if (.@r>=9) { bonus bShortAtkRate,14; bonus bLongAtkRate,14; bonus2 bMagicAtkEle,Ele_All,14; if (.@r>=13) { bonus2 bIgnoreDefClassRate,Class_Normal,20; bonus2 bIgnoreMdefClassRate,Class_Normal,20; } } } } else { bonus bBaseAtk,8*(.@r/2); bonus bMatk,8*(.@r/2); bonus2 bExpAddRace,RC_All,3*(.@r/4); if (.@r>=7) { bonus2 bAddClass,Class_All,4; bonus bMatkRate,4; if (.@r>=9) { bonus bShortAtkRate,7; bonus bLongAtkRate,7; bonus2 bMagicAtkEle,Ele_All,7; if (.@r>=13) { bonus2 bIgnoreDefClassRate,Class_Normal,10; bonus2 bIgnoreMdefClassRate,Class_Normal,10; } } } }
.@r = getrefine();
bonus bMdef,15;
if (BaseJob == Job_Dancer || BaseJob == Job_Rogue || BaseJob == Job_Monk || BaseJob == Job_Assassin) {
bonus bBaseAtk,16*(.@r/2);
bonus bMatk,16*(.@r/2);
bonus2 bExpAddRace,RC_All,6*(.@r/4);
if (.@r>=7) {
bonus2 bAddClass,Class_All,8;
bonus bMatkRate,8;
if (.@r>=9) {
bonus bShortAtkRate,14;
bonus bLongAtkRate,14;
bonus2 bMagicAtkEle,Ele_All,14;
if (.@r>=13) {
bonus2 bIgnoreDefClassRate,Class_Normal,20;
bonus2 bIgnoreMdefClassRate,Class_Normal,20;
}
}
}
}
else {
bonus bBaseAtk,8*(.@r/2);
bonus bMatk,8*(.@r/2);
bonus2 bExpAddRace,RC_All,3*(.@r/4);
if (.@r>=7) {
bonus2 bAddClass,Class_All,4;
bonus bMatkRate,4;
if (.@r>=9) {
bonus bShortAtkRate,7;
bonus bLongAtkRate,7;
bonus2 bMagicAtkEle,Ele_All,7;
if (.@r>=13) {
bonus2 bIgnoreDefClassRate,Class_Normal,10;
bonus2 bIgnoreMdefClassRate,Class_Normal,10;
}
}
}
}