ID #480233
Armor
Rune Manteau of Death [1]
Buy Price: N/A
Sell Price: N/A
A manteau engraved with Varmundt's Death Rune magic.
The imprint is amplified with the essence of death.
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Refine Level +7:
Decreases Variable Casting Time by 10%.
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Refine Level +9:
Increases Magical Damage with every element by 10%.
_______________________
Refine Level +11:
MATK +10%
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When equipped with Death Rune Armor and Death Rune Boots:
For each 30 base INT:
SPL +1
Increases Magical Damage with every element by additional 10%.
Decreases Variable Casting Time by additional 10%.
_______________________
[Bonus by Grade]
[Grade D]: MATK +5%
[Grade C]: MATK +5%, S.MATK +5.
[Grade B]: Magical Damage with every element +10%.
[Grade A]: After Skill Delay -10%,S.MATK +2.
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Type: Garment
Defense: 45
Weight: 100
Armor Level: 2
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Requirement:
Base Level 230
The imprint is amplified with the essence of death.
_______________________
Refine Level +7:
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +9:
Increases Magical Damage with every element by 10%.
_______________________
Refine Level +11:
MATK +10%
_______________________
When equipped with Death Rune Armor and Death Rune Boots:
For each 30 base INT:
SPL +1
Increases Magical Damage with every element by additional 10%.
Decreases Variable Casting Time by additional 10%.
_______________________
[Bonus by Grade]
[Grade D]: MATK +5%
[Grade C]: MATK +5%, S.MATK +5.
[Grade B]: Magical Damage with every element +10%.
[Grade A]: After Skill Delay -10%,S.MATK +2.
_______________________
Type: Garment
Defense: 45
Weight: 100
Armor Level: 2
_______________________
Requirement:
Base Level 230
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Armor
Weight
1000
Defense
45
Requirements
Armor Level
2
Min Level
230
Scripts
Script .@g = getenchantgrade(); .@r = getrefine(); if (.@r>=7) { bonus bVariableCastrate,-10; if (.@r>=9) { bonus2 bMagicAtkEle,Ele_All,10; if (.@r>=11) { bonus bMatkRate,10; } } } if (.@g>=ENCHANTGRADE_D) { bonus bMatkRate,5; if (.@g>=ENCHANTGRADE_C) { bonus bSMatk,5; bonus bMatkRate,5; if (.@g>=ENCHANTGRADE_B) { bonus2 bMagicAtkEle,Ele_All,10; if (.@g>=ENCHANTGRADE_A) { bonus bDelayrate,-10; bonus bSMatk,2; } } } }
.@g = getenchantgrade();
.@r = getrefine();
if (.@r>=7) {
bonus bVariableCastrate,-10;
if (.@r>=9) {
bonus2 bMagicAtkEle,Ele_All,10;
if (.@r>=11) {
bonus bMatkRate,10;
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bMatkRate,5;
if (.@g>=ENCHANTGRADE_C) {
bonus bSMatk,5;
bonus bMatkRate,5;
if (.@g>=ENCHANTGRADE_B) {
bonus2 bMagicAtkEle,Ele_All,10;
if (.@g>=ENCHANTGRADE_A) {
bonus bDelayrate,-10;
bonus bSMatk,2;
}
}
}
}