ID #480232
Armor
Rune Manteau of Ice [1]
Buy Price: N/A
Sell Price: N/A
A manteau engraved with Varmundt's Ice Rune magic.
The imprint is amplified with the essence of ice.
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Refine Level +7:
ATK +5%
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Refine Level +9:
Increases Critical Damage by 10%.
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Refine Level +11:
Increases Ranged Physical Damage by 10%.
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When equipped with Ice Rune Armor and Ice Rune Boots:
For each 30 base DEX:
CON +1
Increases Ranged Physical Damage by additional 10%.
Decreases Variable Casting Time by additional 15%.
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[Bonus by Grade]
[Grade D]: ATK +5%
[Grade C]: ATK +5%, P.ATK +5.
[Grade B]: Ranged Physical Damage +10%.
[Grade A]: After Skill Delay -10%, P.ATK +2
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Type: Garment
Defense: 45
Weight: 100
Armor Level: 2
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Requirement:
Base Level 230
The imprint is amplified with the essence of ice.
_______________________
Refine Level +7:
ATK +5%
_______________________
Refine Level +9:
Increases Critical Damage by 10%.
_______________________
Refine Level +11:
Increases Ranged Physical Damage by 10%.
_______________________
When equipped with Ice Rune Armor and Ice Rune Boots:
For each 30 base DEX:
CON +1
Increases Ranged Physical Damage by additional 10%.
Decreases Variable Casting Time by additional 15%.
_______________________
[Bonus by Grade]
[Grade D]: ATK +5%
[Grade C]: ATK +5%, P.ATK +5.
[Grade B]: Ranged Physical Damage +10%.
[Grade A]: After Skill Delay -10%, P.ATK +2
_______________________
Type: Garment
Defense: 45
Weight: 100
Armor Level: 2
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Requirement:
Base Level 230
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Armor
Weight
1000
Defense
45
Requirements
Armor Level
2
Min Level
230
Scripts
Script .@g = getenchantgrade(); .@r = getrefine(); if (.@r>=7) { bonus bAtkRate,5; if (.@r>=9) { bonus bCritAtkRate,10; if (.@r>=11) { bonus bLongAtkRate,10; } } } if (.@g>=ENCHANTGRADE_D) { bonus bAtkRate,5; if (.@g>=ENCHANTGRADE_C) { bonus bPAtk,5; bonus bAtkRate,5; if (.@g>=ENCHANTGRADE_B) { bonus bLongAtkRate,10; if (.@g>=ENCHANTGRADE_A) { bonus bDelayrate,-10; bonus bPAtk,2; } } } }
.@g = getenchantgrade();
.@r = getrefine();
if (.@r>=7) {
bonus bAtkRate,5;
if (.@r>=9) {
bonus bCritAtkRate,10;
if (.@r>=11) {
bonus bLongAtkRate,10;
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bAtkRate,5;
if (.@g>=ENCHANTGRADE_C) {
bonus bPAtk,5;
bonus bAtkRate,5;
if (.@g>=ENCHANTGRADE_B) {
bonus bLongAtkRate,10;
if (.@g>=ENCHANTGRADE_A) {
bonus bDelayrate,-10;
bonus bPAtk,2;
}
}
}
}