ID #480231
Armor
Rune Manteau of Plain [1]
Buy Price: N/A
Sell Price: N/A
A manteau engraved with Varmundt's Glade Rune magic.
The imprint is amplified with the essence of the glade.
_______________________
Refine Level +7:
MaxHP +3%
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Refine Level +9:
Decreases Variable Casting Time by 10%.
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Refine Level +11:
Increases Physical Damage against enemies of every race by 10%.
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When equipped with Glade Rune Armor and Glade Rune Boots:
For each 30 base VIT:
STA +1
MaxHP +20%
Decreases damage taken from enemies of Earth element by 10%.
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[Bonus by Grade]
[Grade D]: MaxHP +5%
[Grade C]: MaxHP +5%, RES +5, MRES +5.
[Grade B]: After Skill Delay -5%, RES +5, MRES +5.
[Grade A]: After Skill Delay -10%, P.ATK +2
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Type: Garment
Defense: 45
Weight: 100
Armor Level: 2
_______________________
Requirement:
Base Level 230
The imprint is amplified with the essence of the glade.
_______________________
Refine Level +7:
MaxHP +3%
_______________________
Refine Level +9:
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +11:
Increases Physical Damage against enemies of every race by 10%.
_______________________
When equipped with Glade Rune Armor and Glade Rune Boots:
For each 30 base VIT:
STA +1
MaxHP +20%
Decreases damage taken from enemies of Earth element by 10%.
_______________________
[Bonus by Grade]
[Grade D]: MaxHP +5%
[Grade C]: MaxHP +5%, RES +5, MRES +5.
[Grade B]: After Skill Delay -5%, RES +5, MRES +5.
[Grade A]: After Skill Delay -10%, P.ATK +2
_______________________
Type: Garment
Defense: 45
Weight: 100
Armor Level: 2
_______________________
Requirement:
Base Level 230
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Armor
Weight
1000
Defense
45
Requirements
Armor Level
2
Min Level
230
Scripts
Script .@g = getenchantgrade(); .@r = getrefine(); if (.@r>=7) { bonus bMaxHPrate,3; if (.@r>=9) { bonus bVariableCastrate,-10; if (.@r>=11) { bonus2 bAddRace,RC_All,10; } } } if (.@g>=ENCHANTGRADE_D) { bonus bMaxHPrate,5; if (.@g>=ENCHANTGRADE_C) { bonus bMaxHPrate,5; bonus bMRes,5; bonus bRes,5; if (.@g>=ENCHANTGRADE_B) { bonus bDelayrate,-5; bonus bMRes,5; bonus bRes,5; if (.@g>=ENCHANTGRADE_A) { bonus bDelayrate,-10; bonus bPAtk,2; } } } }
.@g = getenchantgrade();
.@r = getrefine();
if (.@r>=7) {
bonus bMaxHPrate,3;
if (.@r>=9) {
bonus bVariableCastrate,-10;
if (.@r>=11) {
bonus2 bAddRace,RC_All,10;
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bMaxHPrate,5;
if (.@g>=ENCHANTGRADE_C) {
bonus bMaxHPrate,5;
bonus bMRes,5;
bonus bRes,5;
if (.@g>=ENCHANTGRADE_B) {
bonus bDelayrate,-5;
bonus bMRes,5;
bonus bRes,5;
if (.@g>=ENCHANTGRADE_A) {
bonus bDelayrate,-10;
bonus bPAtk,2;
}
}
}
}