ID #480146
Armor
Varmundt Fire Rune Manteau [1]
Buy Price: N/A
Sell Price: N/A
A hood engraved with Varmundt's Fire Rune magic.
It is stamped with power.
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Refine Level +7:
Decreases Variable Casting Time by 10%.
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Refine Level +9:
Increases Critical Damage by 10%.
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Refine Level +11:
ATK +5%
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When equipped with Varmundt Fire Rune Armor and Varmundt Fire Rune Boots:
Increases Melee Physical Damage by 5%.
Decreases Variable Casting Time by additional 5%.
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[Bonus by Grade]
[Grade D]: ATK +3%
[Grade C]: ATK +3%, P.ATK +2.
[Grade B]: Melee Physical Damage +5%.
[Grade A]: After Skill Delay -10%.
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Type: Garment
Defense: 45
Weight: 100
Armor Level: 2
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Requirement:
Base Level 210
It is stamped with power.
_______________________
Refine Level +7:
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +9:
Increases Critical Damage by 10%.
_______________________
Refine Level +11:
ATK +5%
_______________________
When equipped with Varmundt Fire Rune Armor and Varmundt Fire Rune Boots:
Increases Melee Physical Damage by 5%.
Decreases Variable Casting Time by additional 5%.
_______________________
[Bonus by Grade]
[Grade D]: ATK +3%
[Grade C]: ATK +3%, P.ATK +2.
[Grade B]: Melee Physical Damage +5%.
[Grade A]: After Skill Delay -10%.
_______________________
Type: Garment
Defense: 45
Weight: 100
Armor Level: 2
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Requirement:
Base Level 210
Equipment Reform
Available through the reform system Barmund_Hammer
- Blacksmith Blessing × 14
Available through the reform system Barmund_Flame_Reform
- Armor Upgrade Stone(Superior) × 100
- Fire Rune × 20
- Flame Essence × 50
- Zelunium × 300
- Barmil Ticket × 500
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Armor
Weight
1000
Defense
45
Acquisition method
Equipment reform
Requirements
Armor Level
2
Min Level
210
Scripts
Script .@g = getenchantgrade(); .@r = getrefine(); if (.@r>=7) { bonus bVariableCastrate,-10; if (.@r>=9) { bonus bCritAtkRate,10; if (.@r>=11) { bonus bAtkRate,5; } } } if (.@g >= ENCHANTGRADE_D) { bonus bAtkRate,3; if (.@g >= ENCHANTGRADE_C) { bonus bPAtk,2; bonus bAtkRate,3; if (.@g >= ENCHANTGRADE_B) { bonus bShortAtkRate,5; if (.@g >= ENCHANTGRADE_A) { bonus bDelayrate,-10; } } } }
.@g = getenchantgrade();
.@r = getrefine();
if (.@r>=7) {
bonus bVariableCastrate,-10;
if (.@r>=9) {
bonus bCritAtkRate,10;
if (.@r>=11) {
bonus bAtkRate,5;
}
}
}
if (.@g >= ENCHANTGRADE_D) {
bonus bAtkRate,3;
if (.@g >= ENCHANTGRADE_C) {
bonus bPAtk,2;
bonus bAtkRate,3;
if (.@g >= ENCHANTGRADE_B) {
bonus bShortAtkRate,5;
if (.@g >= ENCHANTGRADE_A) {
bonus bDelayrate,-10;
}
}
}
}