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ID #480136 Armor

Magic Swordsman Thanatos's Sword [1]

Buy Price: N/A Sell Price: N/A
A magic sword said to have been used by a powerful magic swordsman in the past.
Part of that power still resides in it.
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Base Level at least 210:
P.ATK +3, S.MATK +3.
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Base Level at least 230:
P.ATK +2, S.MATK +2.
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For each 3 Refine Levels:
Increases Melee and Ranged Physical Damage by 2%.
Increases Magical Damage with every element by 2%.
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For each 5 Refine Levels:
Increases Damage against enemies of Medium and Large size by 5%.
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Refine Level +9:
Ignores physical and magical defense of monsters of Dragon and Angel race by 20%.
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Refine Level +11:
Ignores physical and magical defense of monsters of Dragon and Angel race by additional 10%.
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When equipped with Drooping Thanatos's Dolor:
Decreases Variable Casting Time by 10%.

Refine Level of Drooping Thanatos's Dolor is +7 or higher:
Increases Damage against enemies of Holy and Shadow element by 15%.

Refine Level of Drooping Thanatos's Dolor is +9 or higher:
Increases Damage against enemies of Dragon and Angel race by 15%.

Refine Level of Drooping Thanatos's Dolor is +11 or higher:
Increases Damage against enemies of Medium and Large size by additional 15%.
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When equipped with either Red Force Pendant or Blue Mental Pendant:
ATK +50, MATK +50.
Increases Damage against enemies of Medium and Large size by additional 15%.
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Type: Garment
Defense: 60
Weight: 50
Armor Level: 2
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Requirement:
Base Level 180

Equipment Reform

Available through the reform system FA_Armor_Reform_1

Available through the reform system FA_Armor_Reform_2

Equipment Slots

Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2

Basic Information

Armor
500
60
Equipment reform

Requirements

2
180

Scripts

.@r = getrefine(); if (BaseLevel>=210) { bonus bPAtk,3; bonus bSMatk,3; } if (BaseLevel>=230) { bonus bPAtk,2; bonus bSMatk,2; } if (.@r>=9) { bonus2 bIgnoreDefRaceRate,RC_Angel,20; bonus2 bIgnoreMdefRaceRate,RC_Angel,20; bonus2 bIgnoreDefRaceRate,RC_Dragon,20; bonus2 bIgnoreMdefRaceRate,RC_Dragon,20; if (.@r>=11) { bonus2 bIgnoreDefRaceRate,RC_Angel,10; bonus2 bIgnoreMdefRaceRate,RC_Angel,10; bonus2 bIgnoreDefRaceRate,RC_Dragon,10; bonus2 bIgnoreMdefRaceRate,RC_Dragon,10; } } bonus2 bMagicAtkEle,Ele_All,2*(.@r/3); bonus bShortAtkRate,2*(.@r/3); bonus bLongAtkRate,2*(.@r/3); bonus2 bAddSize,Size_Medium,5*(.@r/5); bonus2 bMagicAddSize,Size_Medium,5*(.@r/5); bonus2 bAddSize,Size_Large,5*(.@r/5); bonus2 bMagicAddSize,Size_Large,5*(.@r/5);
.@r = getrefine();
if (BaseLevel>=210) {
   bonus bPAtk,3;
   bonus bSMatk,3;
}
if (BaseLevel>=230) {
   bonus bPAtk,2;
   bonus bSMatk,2;
}
if (.@r>=9) {
   bonus2 bIgnoreDefRaceRate,RC_Angel,20;
   bonus2 bIgnoreMdefRaceRate,RC_Angel,20;
   bonus2 bIgnoreDefRaceRate,RC_Dragon,20;
   bonus2 bIgnoreMdefRaceRate,RC_Dragon,20;
   if (.@r>=11) {
      bonus2 bIgnoreDefRaceRate,RC_Angel,10;
      bonus2 bIgnoreMdefRaceRate,RC_Angel,10;
      bonus2 bIgnoreDefRaceRate,RC_Dragon,10;
      bonus2 bIgnoreMdefRaceRate,RC_Dragon,10;
   }
}
bonus2 bMagicAtkEle,Ele_All,2*(.@r/3);
bonus bShortAtkRate,2*(.@r/3);
bonus bLongAtkRate,2*(.@r/3);
bonus2 bAddSize,Size_Medium,5*(.@r/5);
bonus2 bMagicAddSize,Size_Medium,5*(.@r/5);
bonus2 bAddSize,Size_Large,5*(.@r/5);
bonus2 bMagicAddSize,Size_Large,5*(.@r/5);
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