ID #480106
Armor
Advanced Paradise Muffler
Buy Price: N/A
Sell Price: N/A
A high-quality muffler given to members of the Paradise Group.
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FLEE +40
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Decreases damage taken from Neutral elemental attacks by 20%.
Decreases Variable Casting Time by 15%.
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For each 10 Base Level:
Increases Attack Speed (decreases After Attack Delay by 1%).
(Up to Base Level 150)
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Base Level at least 105:
Increases Attack Speed (decreases After Attack Delay by additional 5%).
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Base Level at least 110:
Decreases Variable Casting Time by additional 5%.
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Base Level at least 120:
Decreases After Skill Delay by 5%.
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Base Level at least 130:
Decreases After Skill Delay by additional 5%.
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Type: Garment
Defense: 10
Weight: 0
Armor Level: 1
Refineable: No
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Requirement:
Base Level 100
_______________________
FLEE +40
_______________________
Decreases damage taken from Neutral elemental attacks by 20%.
Decreases Variable Casting Time by 15%.
_______________________
For each 10 Base Level:
Increases Attack Speed (decreases After Attack Delay by 1%).
(Up to Base Level 150)
_______________________
Base Level at least 105:
Increases Attack Speed (decreases After Attack Delay by additional 5%).
_______________________
Base Level at least 110:
Decreases Variable Casting Time by additional 5%.
_______________________
Base Level at least 120:
Decreases After Skill Delay by 5%.
_______________________
Base Level at least 130:
Decreases After Skill Delay by additional 5%.
_______________________
Type: Garment
Defense: 10
Weight: 0
Armor Level: 1
Refineable: No
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Requirement:
Base Level 100
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Armor
Defense
10
Requirements
Armor Level
1
Min Level
100
Scripts
Script bonus2 bSubEle,Ele_Neutral,20; bonus bFlee,40; bonus bVariableCastrate,-15; bonus bAspdRate,(min(BaseLevel,150)/10); if (BaseLevel>=105) bonus bAspdRate,5; if (BaseLevel>=110) bonus bVariableCastrate,-5; if (BaseLevel>=120) bonus bDelayrate,-5; if (BaseLevel>=130) bonus bDelayrate,-5;
bonus2 bSubEle,Ele_Neutral,20; bonus bFlee,40; bonus bVariableCastrate,-15; bonus bAspdRate,(min(BaseLevel,150)/10); if (BaseLevel>=105) bonus bAspdRate,5; if (BaseLevel>=110) bonus bVariableCastrate,-5; if (BaseLevel>=120) bonus bDelayrate,-5; if (BaseLevel>=130) bonus bDelayrate,-5;