ID #480105
Armor
Advanced Paradise Manteau
Buy Price: N/A
Sell Price: N/A
A high-quality manteau given to members of the Paradise Group.
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HIT +35
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Decreases damage taken from Neutral elemental attacks by 20%.
Increases Attack Speed (decreases After Attack Delay by 10%).
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For each 10 Base Level:
Decreases Variable Casting Time by 1%.
(Up to Base Level 150)
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Base Level at least 105:
Increases Attack Speed (decreases After Attack Delay by additional 5%).
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Base Level at least 110:
Decreases Variable Casting Time by additional 5%.
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Base Level at least 120:
Decreases After Skill Delay by 5%.
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Base Level at least 130:
Decreases After Skill Delay by additional 5%.
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Type: Garment
Defense: 14
Weight: 0
Armor Level: 1
Refineable: No
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Requirement:
Base Level 100
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HIT +35
_______________________
Decreases damage taken from Neutral elemental attacks by 20%.
Increases Attack Speed (decreases After Attack Delay by 10%).
_______________________
For each 10 Base Level:
Decreases Variable Casting Time by 1%.
(Up to Base Level 150)
_______________________
Base Level at least 105:
Increases Attack Speed (decreases After Attack Delay by additional 5%).
_______________________
Base Level at least 110:
Decreases Variable Casting Time by additional 5%.
_______________________
Base Level at least 120:
Decreases After Skill Delay by 5%.
_______________________
Base Level at least 130:
Decreases After Skill Delay by additional 5%.
_______________________
Type: Garment
Defense: 14
Weight: 0
Armor Level: 1
Refineable: No
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Requirement:
Base Level 100
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Armor
Defense
14
Requirements
Armor Level
1
Min Level
100
Scripts
Script .@l = BaseLevel; bonus2 bSubEle,Ele_Neutral,20; bonus bAspdRate,10; bonus bHit,35; bonus bVariableCastrate,-1*(min(.@l,150)/10); if (.@l >= 105) bonus bAspdRate,5; if (.@l >= 110) bonus bVariableCastrate,-5; if (.@l >= 120) bonus bDelayrate,-5; if (.@l >=130) bonus bDelayrate,-5;
.@l = BaseLevel; bonus2 bSubEle,Ele_Neutral,20; bonus bAspdRate,10; bonus bHit,35; bonus bVariableCastrate,-1*(min(.@l,150)/10); if (.@l >= 105) bonus bAspdRate,5; if (.@l >= 110) bonus bVariableCastrate,-5; if (.@l >= 120) bonus bDelayrate,-5; if (.@l >=130) bonus bDelayrate,-5;