ID #480084
Armor
Fafnir Breath [1]
Buy Price: N/A
Sell Price: N/A
A cloak made from the scales of Fafnir, who was defeated by the hero Sigurd.
As his name suggests, he feels as if he is being hugged.
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Increases Attack Speed (decreases After Attack Delay by 3%).
Decreases damage taken from Fire and Water elemental attacks by 10%
Decreases damage taken from Players by 5%.
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When Level 5 Dragon Training is learned:
MaxHP +20%, MaxSP +20%
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For each level of Dragon Howling:
Increases damage of Dragon Breath - Water and Dragon Breath by 20%.
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When Level 10 ragon Breath - Water is learned:
Enables the use of Level 5 Deluge.
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When Level 10 Dragon Breath is learned:
Enables the use of Level 5 Volcano.
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Refine Level +7:
Increases Attack Speed (decreases After Attack Delay by additional 5%).
Increases Ranged Physical Damage by 10%.
Decreases damage taken from Fire and Water elemental attacks by additional 20%.
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Refine Level +9:
Increases Attack Speed (decreases After Attack Delay by additional 7%).
Increases Ranged Physical Damage by 10%.
Decreases damage taken from Fire and Water elemental attacks by additional 20%
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Type: Garment
Defense: 12
Weight: 10
Armor Level: 1
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Requirement:
Base Level 100
As his name suggests, he feels as if he is being hugged.
_______________________
Increases Attack Speed (decreases After Attack Delay by 3%).
Decreases damage taken from Fire and Water elemental attacks by 10%
Decreases damage taken from Players by 5%.
_______________________
When Level 5 Dragon Training is learned:
MaxHP +20%, MaxSP +20%
_______________________
For each level of Dragon Howling:
Increases damage of Dragon Breath - Water and Dragon Breath by 20%.
_______________________
When Level 10 ragon Breath - Water is learned:
Enables the use of Level 5 Deluge.
_______________________
When Level 10 Dragon Breath is learned:
Enables the use of Level 5 Volcano.
_______________________
Refine Level +7:
Increases Attack Speed (decreases After Attack Delay by additional 5%).
Increases Ranged Physical Damage by 10%.
Decreases damage taken from Fire and Water elemental attacks by additional 20%.
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Refine Level +9:
Increases Attack Speed (decreases After Attack Delay by additional 7%).
Increases Ranged Physical Damage by 10%.
Decreases damage taken from Fire and Water elemental attacks by additional 20%
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Type: Garment
Defense: 12
Weight: 10
Armor Level: 1
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Requirement:
Base Level 100
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Armor
Weight
100
Defense
12
Requirements
Armor Level
1
Min Level
100
Scripts
Script .@r = getrefine(); bonus bAspdRate,3; bonus2 bSubEle,Ele_Fire,10; bonus2 bSubEle,Ele_Water,10; bonus2 bSubRace,RC_Player_Human,5; bonus2 bSubRace,RC_Player_Doram,5; bonus2 bSkillAtk,"RK_DRAGONBREATH",getskilllv("RK_DRAGONHOWLING")*20; bonus2 bSkillAtk,"RK_DRAGONBREATH_WATER",getskilllv("RK_DRAGONHOWLING")*20; if (getskilllv("RK_DRAGONTRAINING") == 5) { bonus bMaxHPrate,20; bonus bMaxSPrate,20; } if (getskilllv("RK_DRAGONBREATH_WATER") == 10) skill "SA_DELUGE",5; if (getskilllv("RK_DRAGONBREATH") == 10) skill "SA_VOLCANO",5; if (.@r>=7) { bonus bAspdRate,5; bonus bLongAtkRate,10; bonus2 bSubEle,Ele_Fire,20; bonus2 bSubEle,Ele_Water,20; } if (.@r>=9) { bonus bAspdRate,7; bonus bLongAtkRate,10; bonus2 bSubEle,Ele_Fire,20; bonus2 bSubEle,Ele_Water,20; }
.@r = getrefine();
bonus bAspdRate,3;
bonus2 bSubEle,Ele_Fire,10;
bonus2 bSubEle,Ele_Water,10;
bonus2 bSubRace,RC_Player_Human,5;
bonus2 bSubRace,RC_Player_Doram,5;
bonus2 bSkillAtk,"RK_DRAGONBREATH",getskilllv("RK_DRAGONHOWLING")*20;
bonus2 bSkillAtk,"RK_DRAGONBREATH_WATER",getskilllv("RK_DRAGONHOWLING")*20;
if (getskilllv("RK_DRAGONTRAINING") == 5) {
bonus bMaxHPrate,20;
bonus bMaxSPrate,20;
}
if (getskilllv("RK_DRAGONBREATH_WATER") == 10)
skill "SA_DELUGE",5;
if (getskilllv("RK_DRAGONBREATH") == 10)
skill "SA_VOLCANO",5;
if (.@r>=7) {
bonus bAspdRate,5;
bonus bLongAtkRate,10;
bonus2 bSubEle,Ele_Fire,20;
bonus2 bSubEle,Ele_Water,20;
}
if (.@r>=9) {
bonus bAspdRate,7;
bonus bLongAtkRate,10;
bonus2 bSubEle,Ele_Fire,20;
bonus2 bSubEle,Ele_Water,20;
}