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ID #480081 Armor

Glotoneria [1]

Buy Price: N/A Sell Price: N/A
It was a normal looking cloak, but the magic interference device installed by Ilsion and his friends transformed it into a terrifying figure worthy of the name "Gluttony".
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MaxHP +3%
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Decreases damage taken from Players by 5%.
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For each Level of Auto Shadow Spell:
Increases Physical Damage against monsters of every size by 1%.
Perfect HIT +2%
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When Level 10 Triangle Shot is learned:
Decreases damage taken from Wind and Earth elemental attacks by 50%.
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When Level 10 Feint Bomb is learned:
Recovers 100 HP and 10 SP when defeating monsters with physical attacks.
Recovers 2 SP with each physical attack.
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For each Level of Maelstrom:
Increases damage of Triangle Shot by 50%.
Increases damage of Feint Bomb by 15%.
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Refine Level +5:
MaxHP +5%
AGI +10, DEX +10.
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Refine Level +7:
MaxHP +7%
AGI +10, DEX +10.
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Type: Garment
Defense: 12
Weight: 10
Armor Level: 1
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Requirement:
Base Level 100

Equipment Slots

Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2

Basic Information

Armor
100
12

Requirements

1
100

Scripts

.@r = getrefine(); bonus bMaxHPrate,3; bonus2 bSubRace,RC_Player_Human,5; bonus2 bSubRace,RC_Player_Doram,5; bonus2 bAddSize,Size_All,getskilllv("SC_AUTOSHADOWSPELL"); bonus bPerfectHitAddRate,2*getskilllv("SC_AUTOSHADOWSPELL"); bonus2 bSkillAtk,"SC_TRIANGLESHOT",50*getskilllv("SC_MAELSTROM"); bonus2 bSkillAtk,"SC_FEINTBOMB",15*getskilllv("SC_MAELSTROM"); if (getskilllv("SC_TRIANGLESHOT") == 10) { bonus2 bSubEle,Ele_Wind,50; bonus2 bSubEle,Ele_Earth,50; } if (getskilllv("SC_FEINTBOMB") == 10) { bonus bSPDrainValue,2; bonus bHPGainValue,100; bonus bSPGainValue,10; } if (.@r>=7) { bonus bMaxHPrate,5; bonus bAgi,10; bonus bDex,10; } if (.@r>=9) { bonus bMaxHPrate,7; bonus bAgi,10; bonus bDex,10; }
.@r = getrefine();
bonus bMaxHPrate,3;
bonus2 bSubRace,RC_Player_Human,5;
bonus2 bSubRace,RC_Player_Doram,5;
bonus2 bAddSize,Size_All,getskilllv("SC_AUTOSHADOWSPELL");
bonus bPerfectHitAddRate,2*getskilllv("SC_AUTOSHADOWSPELL");
bonus2 bSkillAtk,"SC_TRIANGLESHOT",50*getskilllv("SC_MAELSTROM");
bonus2 bSkillAtk,"SC_FEINTBOMB",15*getskilllv("SC_MAELSTROM");
if (getskilllv("SC_TRIANGLESHOT") == 10) {
   bonus2 bSubEle,Ele_Wind,50;
   bonus2 bSubEle,Ele_Earth,50;
}
if (getskilllv("SC_FEINTBOMB") == 10) {
   bonus bSPDrainValue,2;
   bonus bHPGainValue,100;
   bonus bSPGainValue,10;
}
if (.@r>=7) {
   bonus bMaxHPrate,5;
   bonus bAgi,10;
   bonus bDex,10;
}
if (.@r>=9) {
   bonus bMaxHPrate,7;
   bonus bAgi,10;
   bonus bDex,10;
}
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