ID #480075
Armor
Baby Boar Bib
Buy Price: N/A
Sell Price: N/A
A popular brand in the Kingdom of Rune-Midgard, it is often worn by children in Drum to protect their clothes from getting dirty while eating, but it is made roomy enough for adults and humans to wear as well.
_______________________
MaxHP +5%
_______________________
Decreases Variable Casting Time of Animal-type skills by 10%.
Decreases damage taken from Players by 5%.
_______________________
For each Level of Hiss:
Increases Attack Speed (decreases After Attack Delay by 2%).
_______________________
For each Level of Power of Flock:
Increases Physical Damage against monsters of every size by 2%.
Perfect HIT +4%
_______________________
For each Level of Spirit of Savage:
Increases damage of Animal-type skills by 15%.
_______________________
When Level 1 Spirit of Life is learned:
Decreases Lunatic Carrot Beat skill cooldown by 0.2 seconds.
_______________________
Refine Level +5:
MaxHP +5%
Decreases Variable Casting Time of Animal-type skills by additional 20%.
_______________________
Refine Level +7:
MaxHP +10%
Decreases Variable Casting Time of Animal-type skills by additional 20%.
_______________________
Type: Garment
Defense: 12
Weight: 10
Armor Level: 1
_______________________
Requirement:
Base Level 100
_______________________
MaxHP +5%
_______________________
Decreases Variable Casting Time of Animal-type skills by 10%.
Decreases damage taken from Players by 5%.
_______________________
For each Level of Hiss:
Increases Attack Speed (decreases After Attack Delay by 2%).
_______________________
For each Level of Power of Flock:
Increases Physical Damage against monsters of every size by 2%.
Perfect HIT +4%
_______________________
For each Level of Spirit of Savage:
Increases damage of Animal-type skills by 15%.
_______________________
When Level 1 Spirit of Life is learned:
Decreases Lunatic Carrot Beat skill cooldown by 0.2 seconds.
_______________________
Refine Level +5:
MaxHP +5%
Decreases Variable Casting Time of Animal-type skills by additional 20%.
_______________________
Refine Level +7:
MaxHP +10%
Decreases Variable Casting Time of Animal-type skills by additional 20%.
_______________________
Type: Garment
Defense: 12
Weight: 10
Armor Level: 1
_______________________
Requirement:
Base Level 100
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Armor
Weight
100
Defense
12
Requirements
Armor Level
1
Min Level
100
Scripts
Script .@r = getrefine(); bonus bMaxHPrate,5; bonus2 bSubRace,RC_Player_Human,5; bonus2 bVariableCastrate,"SU_PICKYPECK",-10; bonus2 bVariableCastrate,"SU_SCAROFTAROU",-10; bonus2 bVariableCastrate,"SU_LUNATICCARROTBEAT",-10; bonus2 bVariableCastrate,"SU_SVG_SPIRIT",-10; bonus2 bSkillAtk,"SU_PICKYPECK",15; bonus2 bSkillAtk,"SU_SCAROFTAROU",15; bonus2 bSkillAtk,"SU_LUNATICCARROTBEAT",15; bonus2 bSkillAtk,"SU_SVG_SPIRIT",15; bonus bAspdRate,2*getskilllv("SU_HISS"); bonus bPerfectHitAddRate,4*getskilllv("SU_POWEROFFLOCK"); bonus2 bAddSize,Size_All,2*getskilllv("SU_POWEROFFLOCK"); bonus2 bSkillCooldown,"SU_LUNATICCARROTBEAT",200*getskilllv("SU_SPIRITOFLIFE"); if (.@r>=9) { bonus bMaxHPrate,10; bonus2 bVariableCastrate,"SU_PICKYPECK",-20; bonus2 bVariableCastrate,"SU_SCAROFTAROU",-20; bonus2 bVariableCastrate,"SU_LUNATICCARROTBEAT",-20; bonus2 bVariableCastrate,"SU_SVG_SPIRIT",-20; } if (.@r>=11) { bonus bMaxHPrate,5; bonus2 bVariableCastrate,"SU_PICKYPECK",-20; bonus2 bVariableCastrate,"SU_SCAROFTAROU",-20; bonus2 bVariableCastrate,"SU_LUNATICCARROTBEAT",-20; bonus2 bVariableCastrate,"SU_SVG_SPIRIT",-20; }
.@r = getrefine();
bonus bMaxHPrate,5;
bonus2 bSubRace,RC_Player_Human,5;
bonus2 bVariableCastrate,"SU_PICKYPECK",-10;
bonus2 bVariableCastrate,"SU_SCAROFTAROU",-10;
bonus2 bVariableCastrate,"SU_LUNATICCARROTBEAT",-10;
bonus2 bVariableCastrate,"SU_SVG_SPIRIT",-10;
bonus2 bSkillAtk,"SU_PICKYPECK",15;
bonus2 bSkillAtk,"SU_SCAROFTAROU",15;
bonus2 bSkillAtk,"SU_LUNATICCARROTBEAT",15;
bonus2 bSkillAtk,"SU_SVG_SPIRIT",15;
bonus bAspdRate,2*getskilllv("SU_HISS");
bonus bPerfectHitAddRate,4*getskilllv("SU_POWEROFFLOCK");
bonus2 bAddSize,Size_All,2*getskilllv("SU_POWEROFFLOCK");
bonus2 bSkillCooldown,"SU_LUNATICCARROTBEAT",200*getskilllv("SU_SPIRITOFLIFE");
if (.@r>=9) {
bonus bMaxHPrate,10;
bonus2 bVariableCastrate,"SU_PICKYPECK",-20;
bonus2 bVariableCastrate,"SU_SCAROFTAROU",-20;
bonus2 bVariableCastrate,"SU_LUNATICCARROTBEAT",-20;
bonus2 bVariableCastrate,"SU_SVG_SPIRIT",-20;
}
if (.@r>=11) {
bonus bMaxHPrate,5;
bonus2 bVariableCastrate,"SU_PICKYPECK",-20;
bonus2 bVariableCastrate,"SU_SCAROFTAROU",-20;
bonus2 bVariableCastrate,"SU_LUNATICCARROTBEAT",-20;
bonus2 bVariableCastrate,"SU_SVG_SPIRIT",-20;
}