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ID #480064 Armor

Storm Muffler

Buy Price: N/A Sell Price: N/A
A scarf made from fabric woven with the magical power of a strange dragon born from the wrath of the Earth Goddess.
It is said that even the gods turn into animals and escape.
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MaxHP +2%, MaxSP +2%,
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Decreases damage taken from Players by 5%.
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Increases Ranged Physical Damage by 2%.
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When Level 5 Unlimited Humming Voice is learned:
Restores 2 SP when performing a physical attacks.
Perfect HIT +20%
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When Level 5 Frigg's Song is learned:
Increases Ranged Physical Damage by 4%.
Increases damage of Severe Rainstorm by 2%.
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When Level 5 Gloomy Shyness is learned:
Decreases After Skill Delay by 10%.
Decreases Severe Rainstorm skill cooldown by 2 seconds.
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Refine Level +5:
MaxHP +3%
MaxSP +3%
Increases Ranged Physical Damage by 3%.
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Refine Level +7:
MaxHP +5%
MaxSP +5%
Increases Ranged Physical Damage by 5%.
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When equipped with Fire Arrow:
Decreases damage taken from Fire elemental attacks by 75%.
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When equipped with Crystal Arrow:
Decreases damage taken from Water elemental attacks by 75%.
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When equipped with Wind Arrow:
Decreases damage taken from Wind elemental attacks by 75%.
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When equipped with Stone Arrow:
Decreases damage taken from Earth elemental attacks by 75%.
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When equipped with Bow of Storm:
When Level 5 Gloomy Shyness is learned:
Storm Muffler's cooldown reduction for Severe Rainstorm is not activated.
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When equipped with Elven Bow and Scaraba High Heels:
Refine Level of Scaraba High Heels is +7 or higher:
When Level 5 Gloomy Shyness is learned:
Storm Muffler's cooldown reduction for Severe Rainstorm is not activated.
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When equipped with Grace Severe Suit:
When Level 5 Gloomy Shyness is learned:
Grace Severe Suit's cooldown reduction for Severe Rainstorm is not activated.
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Type: Garment
Defense: 12
Weight: 30
Armor Level: 1
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Requirement:
Base Level 100

Equipment Slots

Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2

Basic Information

Armor
12

Requirements

1
100

Scripts

.@r = getrefine(); .@lvl = getskilllv("WM_FRIGG_SONG"); bonus bMaxHPrate,2; bonus bMaxSPrate,2; bonus2 bSubRace,RC_Player_Human,5; bonus2 bSubRace,RC_Player_Doram,5; bonus bLongAtkRate,2+(4*.@lvl); bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",2*.@lvl; if (.@r>=5) { bonus bMaxHPrate,3; bonus bMaxSPrate,3; bonus bLongAtkRate,3; } if (.@r>=7) { bonus bMaxHPrate,5; bonus bMaxSPrate,5; bonus bLongAtkRate,5; } if (getskilllv("WM_UNLIMITED_HUMMING_VOICE") == 5) { bonus bPerfectHitAddRate,20; bonus bSPDrainValue,2; } if (getskilllv("WM_GLOOMYDAY") == 5) { bonus bDelayrate,-10; bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",-2000; }
.@r = getrefine();
.@lvl = getskilllv("WM_FRIGG_SONG");
bonus bMaxHPrate,2;
bonus bMaxSPrate,2;
bonus2 bSubRace,RC_Player_Human,5;
bonus2 bSubRace,RC_Player_Doram,5;
bonus bLongAtkRate,2+(4*.@lvl);
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",2*.@lvl;
if (.@r>=5) {
   bonus bMaxHPrate,3;
   bonus bMaxSPrate,3;
   bonus bLongAtkRate,3;
}
if (.@r>=7) {
   bonus bMaxHPrate,5;
   bonus bMaxSPrate,5;
   bonus bLongAtkRate,5;
}
if (getskilllv("WM_UNLIMITED_HUMMING_VOICE") == 5) {
   bonus bPerfectHitAddRate,20;
   bonus bSPDrainValue,2;
}
if (getskilllv("WM_GLOOMYDAY") == 5) {
   bonus bDelayrate,-10;
   bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",-2000;
}
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