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ID #470329 Armor

Ancient Ranger Shoes [1]

Buy Price: N/A Sell Price: N/A
Type: Armor
Defense: 50
Weight: 1000
Slots: 1
Armor level: 2
Required level: 100

Equipment Slots

Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2

Basic Information

Armor
1000
50

Requirements

2
100

Scripts

.@r = getrefine(); .@g = getenchantgrade(); bonus bMdef,10; bonus bCon,3*(.@r/2); bonus bMaxHPrate,3*(.@r/3); bonus bDelayrate,-2*(.@r/3); if (.@r>=10) { bonus bAtkRate,15; if (.@r>=11) { bonus bAllStats,7; bonus bSpeedRate,25; if (.@r>=12) { bonus2 bAddEle,Ele_All,20; if (.@r>=13) { bonus bLongAtkRate,30; if (.@r>=14) { bonus2 bVariableCastrate,"RA_AIMEDBOLT",-100; bonus2 bSkillCooldown,"RA_AIMEDBOLT",-1000; bonus2 bSkillAtk,"RA_AIMEDBOLT",100; bonus2 bSkillAtk,"RA_ARROWSTORM",100; } } } } } if (.@g>=ENCHANTGRADE_D) { bonus bFixedCast,-700; if (.@g>=ENCHANTGRADE_C) { bonus2 bAddSize,Size_All,20; if (.@g>=ENCHANTGRADE_B) { bonus bAllTraitStats,10; if (.@g>=ENCHANTGRADE_A) { bonus2 bSkillAtk,"RA_AIMEDBOLT",100; bonus2 bSkillAtk,"RA_ARROWSTORM",100; } } } }
.@r = getrefine();
.@g = getenchantgrade();
bonus bMdef,10;
bonus bCon,3*(.@r/2);
bonus bMaxHPrate,3*(.@r/3);
bonus bDelayrate,-2*(.@r/3);
if (.@r>=10) {
   bonus bAtkRate,15;
   if (.@r>=11) {
       bonus bAllStats,7;
       bonus bSpeedRate,25;
       if (.@r>=12) {
            bonus2 bAddEle,Ele_All,20;
            if (.@r>=13) {
                bonus bLongAtkRate,30;
                if (.@r>=14) {
                    bonus2 bVariableCastrate,"RA_AIMEDBOLT",-100;
                    bonus2 bSkillCooldown,"RA_AIMEDBOLT",-1000;
                    bonus2 bSkillAtk,"RA_AIMEDBOLT",100;
                    bonus2 bSkillAtk,"RA_ARROWSTORM",100;
                }
            }
       }
   }
}
if (.@g>=ENCHANTGRADE_D) {
   bonus bFixedCast,-700;
   if (.@g>=ENCHANTGRADE_C) {
       bonus2 bAddSize,Size_All,20;
       if (.@g>=ENCHANTGRADE_B) {
            bonus bAllTraitStats,10;
            if (.@g>=ENCHANTGRADE_A) {
                bonus2 bSkillAtk,"RA_AIMEDBOLT",100;
                bonus2 bSkillAtk,"RA_ARROWSTORM",100;
            }
       }
   }
}
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