ID #470303
Armor
Yorscalp Boots [1]
Buy Price: N/A
Sell Price: N/A
An pair of boots amplified by the snake's curse.
_______________________
MaxHP +10%, MaxSP +4%.
_______________________
For each 2 Refine Levels:
MaxSP +1%, DEF +15.
_______________________
Refine Level +7:
Increases Attack Speed (decreases After Attack Delay by 10%).
_______________________
Refine Level +9:
P.ATK +5.
Increases Physical Damage by 5%.
_______________________
Refine Level +10:
DEF +100, ATK +20.
_______________________
Refine Level +12:
Increases Physical Damage by additional 8%.
_______________________
When equipped with Yorscalp Armor:
Increases Physical Damage against enemies of every element by 15%.
_______________________
[Bonus by Grade]
[Grade D]: POW +2, CON +2, ATK +10.
[Grade C]: ATK +4%, P.ATK +4.
[Grade B]: Fixed Casting Time -1 second.
[Grade A]: ATK +5%, P.ATK +5.
_______________________
Type: Shoes
Defense: 128
Weight: 200
Armor Level: 2
_______________________
Requirement:
Base Level 250
_______________________
MaxHP +10%, MaxSP +4%.
_______________________
For each 2 Refine Levels:
MaxSP +1%, DEF +15.
_______________________
Refine Level +7:
Increases Attack Speed (decreases After Attack Delay by 10%).
_______________________
Refine Level +9:
P.ATK +5.
Increases Physical Damage by 5%.
_______________________
Refine Level +10:
DEF +100, ATK +20.
_______________________
Refine Level +12:
Increases Physical Damage by additional 8%.
_______________________
When equipped with Yorscalp Armor:
Increases Physical Damage against enemies of every element by 15%.
_______________________
[Bonus by Grade]
[Grade D]: POW +2, CON +2, ATK +10.
[Grade C]: ATK +4%, P.ATK +4.
[Grade B]: Fixed Casting Time -1 second.
[Grade A]: ATK +5%, P.ATK +5.
_______________________
Type: Shoes
Defense: 128
Weight: 200
Armor Level: 2
_______________________
Requirement:
Base Level 250
Equipment Reform
Available through the reform system Yorscalp_Refin_Hammer
- Zelunium × 200
- Shape of Fallen Serpent × 10
- Symbol of Curse × 50
- Spirit of Yorscalp × 100
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Armor
Weight
2000
Defense
128
Acquisition method
Equipment reform
Requirements
Armor Level
2
Min Level
250
Scripts
Script .@g = getenchantgrade(); .@r = getrefine(); bonus bMaxHPrate,10; bonus bMaxSPrate,4+(.@r/2); bonus bDef,15*(.@r/2); if (.@r>=7) { bonus bAspdRate,10; if (.@r>=9) { bonus bLongAtkRate,5; bonus bShortAtkRate,5; bonus bPAtk,5; if (.@r>=10) { bonus bBaseAtk,20; bonus bDef,100; if (.@r>=12) { bonus bLongAtkRate,8; bonus bShortAtkRate,8; } } } } if (.@g>=ENCHANTGRADE_D) { bonus bBaseAtk,10; bonus bPow,2; bonus bCon,2; if (.@g>=ENCHANTGRADE_C) { bonus bPAtk,4; bonus bAtkRate,4; if (.@g>=ENCHANTGRADE_B) { bonus bFixedCast,-1000; if (.@g>=ENCHANTGRADE_A) { bonus bPAtk,5; bonus bAtkRate,5; } } } }
.@g = getenchantgrade();
.@r = getrefine();
bonus bMaxHPrate,10;
bonus bMaxSPrate,4+(.@r/2);
bonus bDef,15*(.@r/2);
if (.@r>=7) {
bonus bAspdRate,10;
if (.@r>=9) {
bonus bLongAtkRate,5;
bonus bShortAtkRate,5;
bonus bPAtk,5;
if (.@r>=10) {
bonus bBaseAtk,20;
bonus bDef,100;
if (.@r>=12) {
bonus bLongAtkRate,8;
bonus bShortAtkRate,8;
}
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bBaseAtk,10;
bonus bPow,2;
bonus bCon,2;
if (.@g>=ENCHANTGRADE_C) {
bonus bPAtk,4;
bonus bAtkRate,4;
if (.@g>=ENCHANTGRADE_B) {
bonus bFixedCast,-1000;
if (.@g>=ENCHANTGRADE_A) {
bonus bPAtk,5;
bonus bAtkRate,5;
}
}
}
}