ID #470269
Armor
Jade Crystal Boots-LT [1]
Buy Price: N/A
Sell Price: N/A
Type: Armor
Defense: 25
Weight: 200
Slots: 1
Armor level: 2
Required level: 190
Defense: 25
Weight: 200
Slots: 1
Armor level: 2
Required level: 190
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Armor
Weight
200
Defense
25
Requirements
Armor Level
2
Min Level
190
Scripts
Script .@r = getrefine(); .@g = getenchantgrade(); bonus bDex,3*(.@r/2); bonus bCon,.@r/2; bonus bSpl,.@r/2; bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",20*(.@r/3); bonus2 bSkillAtk,"CG_ARROWVULCAN",20*(.@r/3); bonus2 bSkillAtk,"WM_METALICSOUND",20*(.@r/3); bonus2 bSkillAtk,"WM_REVERBERATION",20*(.@r/3); if (.@r>=7) { bonus bAtkRate,7; bonus bMatkRate,7; if (.@r>=9) { bonus bLongAtkRate,10; bonus2 bMagicAtkEle,Ele_All,10; if (.@r>=11) { autobonus "{ bonus bInt,200; bonus bDex,200; }",30,10000,BF_WEAPON|BF_MAGIC; } } } if (.@g>=ENCHANTGRADE_D) { bonus bBaseAtk,20*getskilllv("WM_LESSON"); bonus bMatk,20*getskilllv("WM_LESSON"); if (.@g>=ENCHANTGRADE_C) { bonus bRes,30; bonus bMRes,30; if (.@g>=ENCHANTGRADE_B) { bonus bSpl,.@r/2; bonus bCon,.@r/2; if (.@r>=ENCHANTGRADE_A) { bonus2 bAddEle,Ele_All,12; bonus2 bMagicAddEle,Ele_All,12; } } } }
.@r = getrefine();
.@g = getenchantgrade();
bonus bDex,3*(.@r/2);
bonus bCon,.@r/2;
bonus bSpl,.@r/2;
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",20*(.@r/3);
bonus2 bSkillAtk,"CG_ARROWVULCAN",20*(.@r/3);
bonus2 bSkillAtk,"WM_METALICSOUND",20*(.@r/3);
bonus2 bSkillAtk,"WM_REVERBERATION",20*(.@r/3);
if (.@r>=7) {
bonus bAtkRate,7;
bonus bMatkRate,7;
if (.@r>=9) {
bonus bLongAtkRate,10;
bonus2 bMagicAtkEle,Ele_All,10;
if (.@r>=11) {
autobonus "{ bonus bInt,200; bonus bDex,200; }",30,10000,BF_WEAPON|BF_MAGIC;
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bBaseAtk,20*getskilllv("WM_LESSON");
bonus bMatk,20*getskilllv("WM_LESSON");
if (.@g>=ENCHANTGRADE_C) {
bonus bRes,30;
bonus bMRes,30;
if (.@g>=ENCHANTGRADE_B) {
bonus bSpl,.@r/2;
bonus bCon,.@r/2;
if (.@r>=ENCHANTGRADE_A) {
bonus2 bAddEle,Ele_All,12;
bonus2 bMagicAddEle,Ele_All,12;
}
}
}
}