ID #470265
Armor
Furious Boots [1]
Buy Price: N/A
Sell Price: N/A
A pair of boots that resonate with Furious Weapons to draw out their latent power.
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Base Level at least 230:
Increases Damage against monsters of Normal or Boss class by 5%.
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Refine Level +7:
ATK +5%, MATK +5%.
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Refine Level +9:
Decreases Variable Casting Time by 10%.
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Refine Level +10:
Decreases Fixed Casting Time by 0.7 seconds.
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Refine Level +11:
Increases Physical Damage by 10%.
Increases Magical Damage with every element by 10%.
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[Grade Bonus]
[Grade D]: ATK +5%, MATK +5%.
[Grade C]: Fixed Casting Time -0.3 seconds.
[Grade B]: P.ATK +5, S.MATK +5.
[Grade A]: P.ATK +2, S.MATK +2.
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Type: Shoes
Defense: 30
Weight: 150
Armor Level: 2
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Requirement:
Base Level 220
_______________________
Base Level at least 230:
Increases Damage against monsters of Normal or Boss class by 5%.
_______________________
Refine Level +7:
ATK +5%, MATK +5%.
_______________________
Refine Level +9:
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +10:
Decreases Fixed Casting Time by 0.7 seconds.
_______________________
Refine Level +11:
Increases Physical Damage by 10%.
Increases Magical Damage with every element by 10%.
_______________________
[Grade Bonus]
[Grade D]: ATK +5%, MATK +5%.
[Grade C]: Fixed Casting Time -0.3 seconds.
[Grade B]: P.ATK +5, S.MATK +5.
[Grade A]: P.ATK +2, S.MATK +2.
_______________________
Type: Shoes
Defense: 30
Weight: 150
Armor Level: 2
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Requirement:
Base Level 220
Equipment Reform
Available through the reform system Refine_Furious
- HD Etherium × 10
- Enriched Etherium × 20
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Armor
Weight
1500
Defense
30
Acquisition method
Equipment reform
Requirements
Armor Level
2
Min Level
220
Scripts
Script .@g = getenchantgrade(); .@r = getrefine(); if (BaseLevel>=230) { bonus2 bAddClass,Class_Normal,5; bonus2 bMagicAddClass,Class_Normal,5; bonus2 bAddClass,Class_Boss,5; bonus2 bMagicAddClass,Class_Boss,5; } if (.@r>=7) { bonus bMatkRate,5; bonus bAtkRate,5; if (.@r>=9) { bonus bVariableCastrate,-10; if (.@r>=10) { bonus bFixedCast,-700; if (.@r>=11) { bonus2 bMagicAtkEle,Ele_All,10; bonus bShortAtkRate,10; bonus bLongAtkRate,10; } } } } if (.@g>=ENCHANTGRADE_D) { bonus bMatkRate,5; bonus bAtkRate,5; if (.@g>=ENCHANTGRADE_C) { bonus bFixedCast,-300; if (.@g>=ENCHANTGRADE_B) { bonus bPAtk,5; bonus bSMatk,5; if (.@g>=ENCHANTGRADE_A) { bonus bPAtk,2; bonus bSMatk,2; } } } }
.@g = getenchantgrade();
.@r = getrefine();
if (BaseLevel>=230) {
bonus2 bAddClass,Class_Normal,5;
bonus2 bMagicAddClass,Class_Normal,5;
bonus2 bAddClass,Class_Boss,5;
bonus2 bMagicAddClass,Class_Boss,5;
}
if (.@r>=7) {
bonus bMatkRate,5;
bonus bAtkRate,5;
if (.@r>=9) {
bonus bVariableCastrate,-10;
if (.@r>=10) {
bonus bFixedCast,-700;
if (.@r>=11) {
bonus2 bMagicAtkEle,Ele_All,10;
bonus bShortAtkRate,10;
bonus bLongAtkRate,10;
}
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bMatkRate,5;
bonus bAtkRate,5;
if (.@g>=ENCHANTGRADE_C) {
bonus bFixedCast,-300;
if (.@g>=ENCHANTGRADE_B) {
bonus bPAtk,5;
bonus bSMatk,5;
if (.@g>=ENCHANTGRADE_A) {
bonus bPAtk,2;
bonus bSMatk,2;
}
}
}
}