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ID #470261 Armor

Gaebolg Shoes [1]

Buy Price: N/A Sell Price: N/A
An pair of shoes given to members of the Resistance.
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MaxHP +10%, MaxSP +4%.
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For each 2 Refine Levels:
MaxSP +1%, DEF +10.
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Refine Level +7:
Increases Attack Speed (decreases After Attack Delay by 10%).
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Refine Level +9:
S.MATK +5.
Increases Magical Damage with every element by 5%.
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Refine Level +10:
DEF +100, MATK +20.
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Refine Level +12:
Increases Magical Damage with every element by additional 5%.
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When equipped with Gaebolg Robe:
Increases Magical Damage against enemies of every element by 10%.
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[Bonus by Grade]
[Grade D]: SPL +2, CON +2, MATK +10.
[Grade C]: MATK +2%, S.MATK +2.
[Grade B]: Fixed Casting Time -1 second.
[Grade A]: MATK +3%, S.MATK +3.
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Type: Shoes
Defense: 80
Weight: 100
Armor Level: 2
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Requirement:
Base Level 245

Equipment Reform

Available through the reform system Gaebolg_A_Hammer_1

Available through the reform system Gaebolg_A_Hammer_2

Available through the reform system Gaebolg_A_Hammer_3

Available through the reform system Yorscalp_Scroll_A

Equipment Slots

Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2

Basic Information

Armor
1000
80
Equipment reform

Requirements

2
245

Scripts

.@g = getenchantgrade(); .@r = getrefine(); bonus bMaxHPrate,10; bonus bMaxSPrate,4+(.@r/2); bonus bDef,10*(.@r/2); if (.@r>=7) { bonus bAspdRate,10; if (.@r>=9) { bonus2 bMagicAtkEle,Ele_All,5; bonus bSMatk,5; if (.@r>=10) { bonus bMatk,20; bonus bDef,100; if (.@r>=12) { bonus2 bMagicAtkEle,Ele_All,5; } } } } if (.@g>=ENCHANTGRADE_D) { bonus bMatk,10; bonus bSpl,2; bonus bCon,2; if (.@g>=ENCHANTGRADE_C) { bonus bSMatk,2; bonus bMatkRate,2; if (.@g>=ENCHANTGRADE_B) { bonus bFixedCast,-1000; if (.@g>=ENCHANTGRADE_A) { bonus bSMatk,3; bonus bMatkRate,3; } } } }
.@g = getenchantgrade();
.@r = getrefine();
bonus bMaxHPrate,10;
bonus bMaxSPrate,4+(.@r/2);
bonus bDef,10*(.@r/2);
if (.@r>=7) {
   bonus bAspdRate,10;
   if (.@r>=9) {
      bonus2 bMagicAtkEle,Ele_All,5;
      bonus bSMatk,5;
      if (.@r>=10) {
         bonus bMatk,20;
         bonus bDef,100;
         if (.@r>=12) {
            bonus2 bMagicAtkEle,Ele_All,5;
         }
      }
   }
}
if (.@g>=ENCHANTGRADE_D) {
   bonus bMatk,10;
   bonus bSpl,2;
   bonus bCon,2;
   if (.@g>=ENCHANTGRADE_C) {
      bonus bSMatk,2;
      bonus bMatkRate,2;
      if (.@g>=ENCHANTGRADE_B) {
         bonus bFixedCast,-1000;
         if (.@g>=ENCHANTGRADE_A) {
            bonus bSMatk,3;
            bonus bMatkRate,3;
         }
      }
   }
}
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