Gaebolg Boots [1]
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MaxHP +10%, MaxSP +4%.
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For each 2 Refine Levels:
MaxSP +1%, DEF +10.
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Refine Level +7:
Increases Attack Speed (decreases After Attack Delay by 10%).
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Refine Level +9:
P.ATK +5.
Increases Physical Damage by 5%.
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Refine Level +10:
DEF +100, ATK +20.
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Refine Level +12:
Increases Physical Damage by additional 5%.
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When equipped with Gaebolg Armor:
Increases Physical Damage against enemies of every element by 10%.
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[Bonus by Grade]
[Grade D]: POW +2, CON +2, ATK +10.
[Grade C]: ATK +2%, P.ATK +2.
[Grade B]: Fixed Casting Time -1 second.
[Grade A]: ATK +3%, P.ATK +3.
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Type: Shoes
Defense: 128
Weight: 200
Armor Level: 2
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Requirement:
Base Level 245
Available from boxes
Equipment Reform
Available through the reform system Gaebolg_A_Hammer_1
- Zelunium × 150
- Turquoise Magic Stone × 20
- Sunset Magic Stone × 20
- Crimson Magic Stone × 20
- Livid Magic Stone × 20
Available through the reform system Gaebolg_A_Hammer_2
Available through the reform system Gaebolg_A_Hammer_3
Available through the reform system Yorscalp_Scroll_A
- Wigner Premium Exchange Ticket × 200
- Shape of Fallen Serpent × 10
- Symbol of Curse × 50
- Spirit of Yorscalp × 200
Equipment Slots
Basic Information
Requirements
Scripts
Script .@g = getenchantgrade(); .@r = getrefine(); bonus bMaxHPrate,10; bonus bMaxSPrate,4+(.@r/2); bonus bDef,10*(.@r/2); if (.@r>=7) { bonus bAspdRate,10; if (.@r>=9) { bonus bLongAtkRate,5; bonus bShortAtkRate,5; bonus bPAtk,5; if (.@r>=10) { bonus bBaseAtk,20; bonus bDef,100; if (.@r>=12) { bonus bLongAtkRate,5; bonus bShortAtkRate,5; } } } } if (.@g>=ENCHANTGRADE_D) { bonus bBaseAtk,10; bonus bPow,2; bonus bCon,2; if (.@g>=ENCHANTGRADE_C) { bonus bPAtk,2; bonus bAtkRate,2; if (.@g>=ENCHANTGRADE_B) { bonus bFixedCast,-1000; if (.@g>=ENCHANTGRADE_A) { bonus bPAtk,3; bonus bAtkRate,3; } } } }
.@g = getenchantgrade();
.@r = getrefine();
bonus bMaxHPrate,10;
bonus bMaxSPrate,4+(.@r/2);
bonus bDef,10*(.@r/2);
if (.@r>=7) {
bonus bAspdRate,10;
if (.@r>=9) {
bonus bLongAtkRate,5;
bonus bShortAtkRate,5;
bonus bPAtk,5;
if (.@r>=10) {
bonus bBaseAtk,20;
bonus bDef,100;
if (.@r>=12) {
bonus bLongAtkRate,5;
bonus bShortAtkRate,5;
}
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bBaseAtk,10;
bonus bPow,2;
bonus bCon,2;
if (.@g>=ENCHANTGRADE_C) {
bonus bPAtk,2;
bonus bAtkRate,2;
if (.@g>=ENCHANTGRADE_B) {
bonus bFixedCast,-1000;
if (.@g>=ENCHANTGRADE_A) {
bonus bPAtk,3;
bonus bAtkRate,3;
}
}
}
}