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ID #470255 Armor

Zodiac Boots (Swordsman) [1]

Buy Price: N/A Sell Price: N/A
Shoes modeled after the constellations of Aries and Libra.
It can unleash powerful abilities when combined with certain memories.
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ATK +50, MATK +50.
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For each 2 Refine Levels:
ATK +10, MATK +10.
ATK +1%, MATK +1%.
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For each 4 Refine Levels:
Increases damage of Sonic Wave and Genesis Ray by 15%.
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Refine Level +9:
Decreases Fixed Casting Time by 0.5 seconds.
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Refine Level +11:
Decreases After Skill Delay by 10%.
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When equipped with Seyren's Memory:
Decreases Sonic Wave skill cooldown by 0.5 seconds.

For each 4 Refine Levels of equipped Weapon:
Increases Critical Damage by 20%.
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When equipped with Randel's Memory:
Decreases Genesis Ray skill cooldown by 0.2 seconds.

For each 4 Refine Levels of equipped Weapon:
Increases damage of Pressure by 40%.
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When equipped with Biolab Aries Crown [1] and Seyren's Memory:
Total Refine Level of entire set is at least +33:
Increases Ranged Physical Damage by 30%.

Total Refine Level of entire set is at least +35:
Ignore physical defense of monsters of every race (except Players) by 40%.
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When equipped with Biolab Libra Diadem [1] and Randel's Memory:
Total Refine Level of entire set is at least +33:
Increases Magical Damage with Holy element by 30%.

Total Refine Level of entire set is at least +35:
Ignore magic defense of monsters of every race (except Players) by 40%.
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Type: Shoes
Defense: 60
Weight: 90
Armor Level: 1
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Requirement:
3rd Swordman classes

Equipment Slots

Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2

Basic Information

Armor
900
60

Job Requirements

Yes
Yes

Requirements

1
100

Scripts

.@r = getrefine(); bonus bBaseAtk,50+(10*(.@r/2)); bonus bMatk,50+(10*(.@r/2)); bonus bAtkRate,.@r/2; bonus bMatkRate,.@r/2; bonus2 bSkillAtk,"RK_SONICWAVE",15*(.@r/4); bonus2 bSkillAtk,"LG_RAYOFGENESIS",15*(.@r/4); if (.@r>=9) bonus bFixedCast,-500; if (.@r>=11) bonus bDelayrate,-10;
.@r = getrefine();
bonus bBaseAtk,50+(10*(.@r/2));
bonus bMatk,50+(10*(.@r/2));
bonus bAtkRate,.@r/2;
bonus bMatkRate,.@r/2;
bonus2 bSkillAtk,"RK_SONICWAVE",15*(.@r/4);
bonus2 bSkillAtk,"LG_RAYOFGENESIS",15*(.@r/4);
if (.@r>=9)
   bonus bFixedCast,-500;
if (.@r>=11)
   bonus bDelayrate,-10;
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