ID #470254
Armor
Will of Sword and Zen [1]
Buy Price: N/A
Sell Price: N/A
The ultimate state of Kendo is the same as the state of no thoughts and no regrets in Zen.
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MDEF +15
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Decreases damage taken from monsters of Normal and Boss class by 5%.
Decreases damage taken from Players by 10%.
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For each Refine Level:
MaxHP +4%
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Refine Level +5:
Decreases After Skill Delay by 15%.
Increases Damage by 15%.
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Refine Level +7:
Decreases After Skill Delay by additional 25%.
Increases Damage by additional 25%.
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When enchanted with Calamity General:
Critical +25
Increases Critical Damage by 30%.
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Type: Shoes
Defense: 25
Weight: 70
Armor Level: 1
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Requirement:
Base Level 200
All 4th Jobs
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MDEF +15
_______________________
Decreases damage taken from monsters of Normal and Boss class by 5%.
Decreases damage taken from Players by 10%.
_______________________
For each Refine Level:
MaxHP +4%
_______________________
Refine Level +5:
Decreases After Skill Delay by 15%.
Increases Damage by 15%.
_______________________
Refine Level +7:
Decreases After Skill Delay by additional 25%.
Increases Damage by additional 25%.
_______________________
When enchanted with Calamity General:
Critical +25
Increases Critical Damage by 30%.
_______________________
Type: Shoes
Defense: 25
Weight: 70
Armor Level: 1
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Requirement:
Base Level 200
All 4th Jobs
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Armor
Weight
700
Defense
25
Requirements
Armor Level
1
Min Level
200
Scripts
Script .@r = getrefine(); bonus bMdef,15; bonus2 bSubClass,Class_Boss,5; bonus2 bSubClass,Class_Normal,5; bonus2 bSubRace,RC_Player_Doram,10; bonus2 bSubRace,RC_Player_Human,10; bonus bMaxHPrate,4*.@r; if (.@r>=5) { bonus bDelayrate,-15; bonus bAtkRate,15; bonus bMatkRate,15; if (.@r>=7) { bonus bDelayrate,-25; bonus bAtkRate,25; bonus bMatkRate,25; } }
.@r = getrefine();
bonus bMdef,15;
bonus2 bSubClass,Class_Boss,5;
bonus2 bSubClass,Class_Normal,5;
bonus2 bSubRace,RC_Player_Doram,10;
bonus2 bSubRace,RC_Player_Human,10;
bonus bMaxHPrate,4*.@r;
if (.@r>=5) {
bonus bDelayrate,-15;
bonus bAtkRate,15;
bonus bMatkRate,15;
if (.@r>=7) {
bonus bDelayrate,-25;
bonus bAtkRate,25;
bonus bMatkRate,25;
}
}