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ID #470247 Armor

Knight's Boots of Midgard [1]

Buy Price: N/A Sell Price: N/A
For each 2 Refine Levels:
ATK, MATK +10
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For each 3 Refine Levels:
SPL, POW, CON +1
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Refine Level +7:
ATK, MATK +7%
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Refine Level +9:
Decreases Fixed Casting Time by 0.3 seconds.
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Refine Level +11:
Increases Physical Damage by 10%.
Increases Magical Damage with every element by 10%.
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Refine Level +11:
Increases Damage against enemies of every size by 10%.
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When equipped with Cursed Knight's Shield [1] or Bloody Knight's Shield [1]:
Increases Damage against monsters of Boss class by 15%.

Refine Level of Shoes is +13 or higher:
There's a 5% chance to increase STR, INT, DEX by 150 for 10 seconds.
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When equipped with Purified Knight's Shield [1]:
Increases physical and magic damage against Boss monsters by 30%.

Refine Level of Shoes is +13 or higher:
There's a 5% chance to increase STR, INT, DEX by 200 for 10 seconds.
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[Grade Bonus]
[Grade D]: RES +50, MRES +50.
[Grade C]: Damage against monsters of every element +8%.
[Grade B]: P.ATK, S.MATK +7.
[Grade A]: Refine Level +13: Fixed Casting Time -0.7 seconds.
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Type: Shoes
Defense: 20
Weight: 100
Armor Level: 2
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Requirement:
Base Level 130

Equipment Slots

Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2

Basic Information

Armor
1000
20

Requirements

2
130

Scripts

.@r = getrefine(); .@g = getenchantgrade(); bonus bBaseAtk,10*(.@r/2); bonus bMatk,10*(.@r/2); bonus bSpl,.@r/3; bonus bPow,.@r/3; bonus bCon,.@r/3; if (.@r>=7) { bonus bAtkRate,7; bonus bMatkRate,7; if (.@r>=9) { bonus bFixedCast,-300; if (.@r>=11) { bonus bShortAtkRate,10; bonus bLongAtkRate,10; bonus2 bMagicAtkEle,Ele_All,10; if (.@r>=13) { bonus2 bAddSize,Size_All,10; bonus2 bMagicAddSize,Size_All,10; } } } } if (.@g >= ENCHANTGRADE_D) { bonus bRes,50; bonus bMRes,50; } if (.@g >= ENCHANTGRADE_C) { bonus2 bAddEle,Ele_All,8; bonus2 bMagicAddEle,Ele_All,8; } if (.@g >= ENCHANTGRADE_B) { bonus bPAtk,7; bonus bSMatk,7; } if (.@g >= ENCHANTGRADE_A) { if (.@r>=13) { bonus bFixedCast,-700; } }
.@r = getrefine();
.@g = getenchantgrade();
bonus bBaseAtk,10*(.@r/2);
bonus bMatk,10*(.@r/2);
bonus bSpl,.@r/3;
bonus bPow,.@r/3;
bonus bCon,.@r/3;
if (.@r>=7) {
   bonus bAtkRate,7;
   bonus bMatkRate,7;
   if (.@r>=9) {
       bonus bFixedCast,-300;
       if (.@r>=11) {
           bonus bShortAtkRate,10;
           bonus bLongAtkRate,10;
           bonus2 bMagicAtkEle,Ele_All,10;
           if (.@r>=13) {
               bonus2 bAddSize,Size_All,10;
               bonus2 bMagicAddSize,Size_All,10;
           }
       }
   }
}
if (.@g >= ENCHANTGRADE_D) {
   bonus bRes,50;
   bonus bMRes,50;
}
if (.@g >= ENCHANTGRADE_C) {
   bonus2 bAddEle,Ele_All,8;
   bonus2 bMagicAddEle,Ele_All,8;
}
if (.@g >= ENCHANTGRADE_B) {
   bonus bPAtk,7;
   bonus bSMatk,7;
}
if (.@g >= ENCHANTGRADE_A) {
   if (.@r>=13) {
       bonus bFixedCast,-700;
   }
}
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