ID #470209
Armor
Boots of Good and Evil (Soul Ascetic) [1]
Buy Price: N/A
Sell Price: N/A
A pair of boots which contain the power of good and evil.
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For each 2 Refine Levels:
MaxHP +1%, MaxSP +1%.
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Refine Level +7:
MATK +7%
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Refine Level +9:
Decreases Variable Casting Time by 10%.
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Refine Level +11:
Decreases Fixed Casting Time by 0.5 seconds.
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[Bonus by Grade]
[Grade D]: RES +50, MRES +50.
[Grade C]: Magical Damage against enemies of every size +10%.
[Grade B]: P.ATK +7, S.MATK +7.
[Grade A]: Fixed Casting Time -0.5 seconds.
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Type: Shoes
Defense: 20
Weight: 60
Armor Level: 2
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Requirement:
Base Level 210
Soul Ascetic
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For each 2 Refine Levels:
MaxHP +1%, MaxSP +1%.
_______________________
Refine Level +7:
MATK +7%
_______________________
Refine Level +9:
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +11:
Decreases Fixed Casting Time by 0.5 seconds.
_______________________
[Bonus by Grade]
[Grade D]: RES +50, MRES +50.
[Grade C]: Magical Damage against enemies of every size +10%.
[Grade B]: P.ATK +7, S.MATK +7.
[Grade A]: Fixed Casting Time -0.5 seconds.
_______________________
Type: Shoes
Defense: 20
Weight: 60
Armor Level: 2
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Requirement:
Base Level 210
Soul Ascetic
Equipment Reform
Available through the reform system FateSin_Boots_Hammer
- Blacksmith Blessing × 14
Available through the reform system Plus7_Refine_NPC
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Armor
Weight
600
Defense
20
Acquisition method
Equipment reform
Job Requirements
Soul Linker
Yes
Requirements
Armor Level
2
Min Level
210
Scripts
Script .@g = getenchantgrade(); .@r = getrefine(); bonus bMaxHP,500; bonus bMaxSP,100; bonus bMaxHPrate,(.@r/2); bonus bMaxSPrate,(.@r/2); if (.@r>=7) { bonus bMatkRate,7; if (.@r>=9) { bonus bVariableCastrate,-10; if (.@r>=11) { bonus bFixedCast,-500; } } } if (.@g>=ENCHANTGRADE_D) { bonus bMRes,50; bonus bRes,50; if (.@g>=ENCHANTGRADE_C) { bonus2 bMagicAddSize,Size_All,10; if (.@g>=ENCHANTGRADE_B) { bonus bPAtk,7; bonus bSMatk,7; if (.@g>=ENCHANTGRADE_A) { bonus bFixedCast,-500; } } } }
.@g = getenchantgrade();
.@r = getrefine();
bonus bMaxHP,500;
bonus bMaxSP,100;
bonus bMaxHPrate,(.@r/2);
bonus bMaxSPrate,(.@r/2);
if (.@r>=7) {
bonus bMatkRate,7;
if (.@r>=9) {
bonus bVariableCastrate,-10;
if (.@r>=11) {
bonus bFixedCast,-500;
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bMRes,50;
bonus bRes,50;
if (.@g>=ENCHANTGRADE_C) {
bonus2 bMagicAddSize,Size_All,10;
if (.@g>=ENCHANTGRADE_B) {
bonus bPAtk,7;
bonus bSMatk,7;
if (.@g>=ENCHANTGRADE_A) {
bonus bFixedCast,-500;
}
}
}
}