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ID #470205 Armor

Asteria's Boots-LT [1]

Buy Price: N/A Sell Price: N/A
Type: Armor
Defense: 25
Weight: 250
Slots: 1
Armor level: 2
Required level: 190

Equipment Slots

Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2

Basic Information

Armor
250
25

Requirements

2
190

Scripts

.@r = getrefine(); .@g = getenchantgrade(); bonus bAllStats,3; bonus bMdef,10; if (.@r>=10) { if (readparam(bStr)>=100) { bonus bMaxHPrate,10; bonus bMaxSPrate,10; if (readparam(bAgi)>=100) { bonus bAspdRate,15; if (readparam(bVit)>=100) { bonus2 bSubSize,Size_Medium,15; if (readparam(bInt)>=100) { bonus bFixedCast,-500; if (readparam(bDex)>=100) { bonus bDelayrate,-7; if (readparam(bLuk)>=100) { bonus bCritical,10; bonus bFlee2,5; } } } } } } } if (.@r>=13) { if (readparam(bPow)>=60) { bonus bShortAtkRate,15; if (readparam(bSta)>=60) { bonus bDelayrate,-8; bonus bRes,30; if (readparam(bWis)>=60) { bonus bDelayrate,-8; bonus bMRes,30; if (readparam(bSpl)>=60) { bonus2 bMagicAtkEle,Ele_All,15; if (readparam(bCon)>=60) { bonus bLongAtkRate,15; if (readparam(bCrt)>=60) { bonus bHPlus,10; bonus bCRate,10; } } } } } } } if (.@g>=ENCHANTGRADE_D) { bonus bRes,30; bonus bMRes,30; } if (.@g>=ENCHANTGRADE_C) { bonus bPAtk,5; bonus bSMatk,5; } if (.@g>=ENCHANTGRADE_B) { bonus2 bAddSize,Size_All,15; bonus2 bMagicAddSize,Size_All,15; } if (.@g>=ENCHANTGRADE_A) { if (.@r>=13) { bonus bFixedCast,-500; } }
.@r = getrefine();
.@g = getenchantgrade();
bonus bAllStats,3;
bonus bMdef,10;
if (.@r>=10) {
   if (readparam(bStr)>=100) {
       bonus bMaxHPrate,10;
       bonus bMaxSPrate,10;
       if (readparam(bAgi)>=100) {
           bonus bAspdRate,15;
           if (readparam(bVit)>=100) {
               bonus2 bSubSize,Size_Medium,15;
               if (readparam(bInt)>=100) {
                   bonus bFixedCast,-500;
                   if (readparam(bDex)>=100) {
                       bonus bDelayrate,-7;
                       if (readparam(bLuk)>=100) {
                           bonus bCritical,10;
                           bonus bFlee2,5;
                       }
                   }
               }
           }
       }
   }
}
if (.@r>=13) {
   if (readparam(bPow)>=60) {
       bonus bShortAtkRate,15;
       if (readparam(bSta)>=60) {
           bonus bDelayrate,-8;
           bonus bRes,30;
           if (readparam(bWis)>=60) {
               bonus bDelayrate,-8;
               bonus bMRes,30;
               if (readparam(bSpl)>=60) {
                   bonus2 bMagicAtkEle,Ele_All,15;
                   if (readparam(bCon)>=60) {
                       bonus bLongAtkRate,15;
                       if (readparam(bCrt)>=60) {
                           bonus bHPlus,10;
                           bonus bCRate,10;
                       }
                   }
               }
           }
       }
   }
}
if (.@g>=ENCHANTGRADE_D) {
   bonus bRes,30;
   bonus bMRes,30;
}
if (.@g>=ENCHANTGRADE_C) {
   bonus bPAtk,5;
   bonus bSMatk,5;
}
if (.@g>=ENCHANTGRADE_B) {
   bonus2 bAddSize,Size_All,15;
   bonus2 bMagicAddSize,Size_All,15;
}
if (.@g>=ENCHANTGRADE_A) {
   if (.@r>=13) {
       bonus bFixedCast,-500;
   }
}
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