ID #470196
Armor
Glacier Boots [1]
Buy Price: N/A
Sell Price: N/A
Boots forged by imbuing the power of a Divine Cat Whiskers with Issgard's Glacier.
You can add abilities by granting a legend with special magical powers.
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MaxHP +8%, MaxSP +4%
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For each 2 Refine Levels:
MaxSP +1%, DEF +15
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Refine Level +7:
Increases Physical Damage by 7%.
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Refine Level +9:
P.ATK +3
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Refine Level +10:
DEF +100
Increases Attack Speed (decreases After Attack Delay by 7%).
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When equipped with Glacier Armor:
ATK +7%
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[Bonus by Grade]
[Grade D]: RES +25, MRES +25.
[Grade C]: P.ATK +2, POW +2, CON +2.
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Type: Shoes
Defense: 98
Weight: 200
Armor Level: 2
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Requirement:
Base Level 230
You can add abilities by granting a legend with special magical powers.
_______________________
MaxHP +8%, MaxSP +4%
_______________________
For each 2 Refine Levels:
MaxSP +1%, DEF +15
_______________________
Refine Level +7:
Increases Physical Damage by 7%.
_______________________
Refine Level +9:
P.ATK +3
_______________________
Refine Level +10:
DEF +100
Increases Attack Speed (decreases After Attack Delay by 7%).
_______________________
When equipped with Glacier Armor:
ATK +7%
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[Bonus by Grade]
[Grade D]: RES +25, MRES +25.
[Grade C]: P.ATK +2, POW +2, CON +2.
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Type: Shoes
Defense: 98
Weight: 200
Armor Level: 2
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Requirement:
Base Level 230
Equipment Reform
Available through the reform system R_Ep17_Box
- Imperfect Rune × 10
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Armor
Weight
2000
Defense
98
Acquisition method
Equipment reform
Requirements
Armor Level
2
Min Level
230
Scripts
Script .@g = getenchantgrade(); .@r = getrefine(); bonus bMaxHPrate,8; bonus bMaxSPrate,4+(.@r/2); bonus bDef,15*(.@r/2); if (.@r>=7) { bonus bLongAtkRate,7; bonus bShortAtkRate,7; if (.@r>=9) { bonus bPAtk,3; if (.@r>=10) { bonus bAspdRate,7; bonus bDef,100; } } } if (.@g>=ENCHANTGRADE_D) { bonus bMRes,25; bonus bRes,25; if (.@g>=ENCHANTGRADE_C) { bonus bPAtk,2; bonus bPow,2; bonus bCon,2; } }
.@g = getenchantgrade();
.@r = getrefine();
bonus bMaxHPrate,8;
bonus bMaxSPrate,4+(.@r/2);
bonus bDef,15*(.@r/2);
if (.@r>=7) {
bonus bLongAtkRate,7;
bonus bShortAtkRate,7;
if (.@r>=9) {
bonus bPAtk,3;
if (.@r>=10) {
bonus bAspdRate,7;
bonus bDef,100;
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bMRes,25;
bonus bRes,25;
if (.@g>=ENCHANTGRADE_C) {
bonus bPAtk,2;
bonus bPow,2;
bonus bCon,2;
}
}