ID #470194
Armor
[Not for Sale] Military Boots TH [1]
Buy Price: N/A
Sell Price: N/A
Type: Armor
Defense: 20
Weight: 300
Slots: 1
Armor level: 1
Required level: 100
Defense: 20
Weight: 300
Slots: 1
Armor level: 1
Required level: 100
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Armor
Weight
300
Defense
20
Requirements
Armor Level
1
Min Level
100
Scripts
Script .@r = getrefine(); .@a = getskilllv("NC_AXEBOOMERANG"); .@b = getskilllv("NC_MAGMA_ERUPTION"); .@c = getskilllv("NC_POWERSWING"); bonus bBaseAtk,50; bonus bAspdRate,10; bonus bMaxHPrate,3; bonus bMaxSPrate,3; bonus2 bSkillAtk,"NC_AXETORNADO",7*.@a; bonus2 bSkillAtk,"NC_POWERSWING",15*.@a; bonus2 bIgnoreDefRaceRate,RC_All,8*.@b; bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-8*.@b; bonus2 bIgnoreDefRaceRate,RC_Player_Human,-8*.@b; if (getskilllv("NC_BOOSTKNUCKLE") < 1) { bonus bAtkRate,3*.@c; bonus2 bSubClass,Class_Boss,.@c; } if (.@r>=10) { bonus bBaseAtk,50; bonus bMaxHPrate,5; bonus bMaxSPrate,5; } if (.@r>=12) bonus bMaxHP,150*(BaseLevel/2);
.@r = getrefine();
.@a = getskilllv("NC_AXEBOOMERANG");
.@b = getskilllv("NC_MAGMA_ERUPTION");
.@c = getskilllv("NC_POWERSWING");
bonus bBaseAtk,50;
bonus bAspdRate,10;
bonus bMaxHPrate,3;
bonus bMaxSPrate,3;
bonus2 bSkillAtk,"NC_AXETORNADO",7*.@a;
bonus2 bSkillAtk,"NC_POWERSWING",15*.@a;
bonus2 bIgnoreDefRaceRate,RC_All,8*.@b;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-8*.@b;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-8*.@b;
if (getskilllv("NC_BOOSTKNUCKLE") < 1) {
bonus bAtkRate,3*.@c;
bonus2 bSubClass,Class_Boss,.@c;
}
if (.@r>=10) {
bonus bBaseAtk,50;
bonus bMaxHPrate,5;
bonus bMaxSPrate,5;
}
if (.@r>=12)
bonus bMaxHP,150*(BaseLevel/2);