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ID #470130 Armor

End of the World [1]

Buy Price: N/A Sell Price: N/A
Special shoes made for assassins.
By wearing it, you will develop strong leg strength and rotational power.
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MaxHP +3%, MaxSP +3%.
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Decreases damage taken from Players by 10%.
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For each Level of Cross Impact:
Decreases Hallucination Walk skill cooldown by 5 seconds.
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For each Level of Cross Ripper Slasher:
Increases Physical Damage by 10%.
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When Level 5 Hallucination Walk is learned:
Decreases damage taken from monsters of Boss class by 5%.
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For each Level of Rolling Cutter:
Increases damage of Counter Slash by 6%.
Increases damage of Rolling Cutter by 100%.
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Refine Level +5:
MaxHP +7%, MaxSP +7%.
Decreases After Skill Delay by 10%.
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Refine Level +7:
MaxHP +10%, MaxSP +10%.
Decreases After Skill Delay by additional 10%.
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Type: Shoes
Defense: 12
Weight: 40
Armor Level: 1
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Requirement:
Base Level 100

Equipment Slots

Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2

Basic Information

Armor
400
12

Requirements

1
100

Scripts

.@r = getrefine(); bonus bMaxHPrate,3; bonus bMaxSPrate,3; bonus2 bSubRace,RC_Player_Human,10; bonus2 bSkillCooldown,"GC_HALLUCINATIONWALK",-5000*getskilllv("GC_CROSSIMPACT"); bonus bAtkRate,10*getskilllv("GC_CROSSRIPPERSLASHER"); bonus2 bSkillAtk,"GC_COUNTERSLASH",6*getskilllv("GC_ROLLINGCUTTER"); bonus2 bSkillAtk,"GC_ROLLINGCUTTER",100*getskilllv("GC_ROLLINGCUTTER"); if (getskilllv("GC_HALLUCINATIONWALK") == 5) bonus2 bSubClass,Class_All,5; if (.@r>=5) { bonus bMaxHPrate,7; bonus bMaxSPrate,7; bonus bDelayrate,-10; } if (.@r>=7) { bonus bMaxHPrate,10; bonus bMaxSPrate,10; bonus bDelayrate,-10; }
.@r = getrefine();
bonus bMaxHPrate,3;
bonus bMaxSPrate,3;
bonus2 bSubRace,RC_Player_Human,10;
bonus2 bSkillCooldown,"GC_HALLUCINATIONWALK",-5000*getskilllv("GC_CROSSIMPACT");
bonus bAtkRate,10*getskilllv("GC_CROSSRIPPERSLASHER");
bonus2 bSkillAtk,"GC_COUNTERSLASH",6*getskilllv("GC_ROLLINGCUTTER");
bonus2 bSkillAtk,"GC_ROLLINGCUTTER",100*getskilllv("GC_ROLLINGCUTTER");
if (getskilllv("GC_HALLUCINATIONWALK") == 5)
   bonus2 bSubClass,Class_All,5;
if (.@r>=5) {
   bonus bMaxHPrate,7;
   bonus bMaxSPrate,7;
   bonus bDelayrate,-10;
}
if (.@r>=7) {
   bonus bMaxHPrate,10;
   bonus bMaxSPrate,10;
   bonus bDelayrate,-10;
}
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