ID #470122
Armor
Beast's Leather Shoes [1]
Buy Price: N/A
Sell Price: N/A
Leather shoes made with the motif of a Moonlight.
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MaxHP +1500, MaxSP +150
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Refine Level +7:
MATK +3%
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Refine Level +9:
MATK +5%, S.MATK +5
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Refine Level +11:
Decreases Fixed Casting Time by 0.8 seconds.
Decreases Variable Casting Time by 10%.
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When equipped with Moonlight Card:
Decreases Fixed Casting Time by 0.2 seconds.
S.MATK +15
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When equipped with Sealed Moonlight Card:
Decreases Fixed Casting Time by 0.2 seconds.
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When equipped with Furious Moonlight Card:
For each 3 Refine Levels of equipped Shoes:
Increases Magical Damage with every element by 4%.
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[Additional Options by Grade]
[Grade D]: RES +30, MRES +30
[Grade C]: Magical Damage against enemies of every size +15%
[Grade B]: SPL +3
[Grade A]: S.MATK +7
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Type: Shoes
Defense: 15
Weight: 60
Armor Level: 2
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Requirement:
Base Level 200
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MaxHP +1500, MaxSP +150
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Refine Level +7:
MATK +3%
_______________________
Refine Level +9:
MATK +5%, S.MATK +5
_______________________
Refine Level +11:
Decreases Fixed Casting Time by 0.8 seconds.
Decreases Variable Casting Time by 10%.
_______________________
When equipped with Moonlight Card:
Decreases Fixed Casting Time by 0.2 seconds.
S.MATK +15
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When equipped with Sealed Moonlight Card:
Decreases Fixed Casting Time by 0.2 seconds.
_______________________
When equipped with Furious Moonlight Card:
For each 3 Refine Levels of equipped Shoes:
Increases Magical Damage with every element by 4%.
_______________________
[Additional Options by Grade]
[Grade D]: RES +30, MRES +30
[Grade C]: Magical Damage against enemies of every size +15%
[Grade B]: SPL +3
[Grade A]: S.MATK +7
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Type: Shoes
Defense: 15
Weight: 60
Armor Level: 2
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Requirement:
Base Level 200
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Armor
Weight
600
Defense
15
Requirements
Armor Level
2
Min Level
200
Scripts
Script .@g = getenchantgrade(); .@r = getrefine(); bonus bMaxHP,1500; bonus bMaxSP,150; if (.@r>=7) { bonus bMatkRate,3; if (.@r>=9) { bonus bSMatk,5; bonus bMatkRate,5; if (.@r>=11) { bonus bFixedCast,-800; bonus bVariableCastrate,-10; } } } if (.@g>=ENCHANTGRADE_D) { bonus bMRes,30; bonus bRes,30; if (.@g>=ENCHANTGRADE_C) { bonus2 bMagicAddSize,Size_All,15; if (.@g>=ENCHANTGRADE_B) { bonus bSpl,3; if (.@g>=ENCHANTGRADE_A) { bonus bSMatk,7; } } } }
.@g = getenchantgrade();
.@r = getrefine();
bonus bMaxHP,1500;
bonus bMaxSP,150;
if (.@r>=7) {
bonus bMatkRate,3;
if (.@r>=9) {
bonus bSMatk,5;
bonus bMatkRate,5;
if (.@r>=11) {
bonus bFixedCast,-800;
bonus bVariableCastrate,-10;
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bMRes,30;
bonus bRes,30;
if (.@g>=ENCHANTGRADE_C) {
bonus2 bMagicAddSize,Size_All,15;
if (.@g>=ENCHANTGRADE_B) {
bonus bSpl,3;
if (.@g>=ENCHANTGRADE_A) {
bonus bSMatk,7;
}
}
}
}