ID #470111
Armor
Varmundt Ice Rune Boots [1]
Buy Price: N/A
Sell Price: N/A
Boots engraved with Varmundt's Ice Rune magic.
It is a mark of concentration.
_______________________
Refine Level +7:
ATK +5%
_______________________
Refine Level +9:
Increases Critical Damage by 5%.
Decreases Fixed Casting Time by 0.3 seconds.
_______________________
Refine Level +11:
Increases Ranged Physical Damage by 5%.
Decreases Fixed Casting Time by additional 0.2 seconds.
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[Bonus by Grade]
[Grade D]: ATK +2%
[Grade C]: Fixed Casting Time -0.3 seconds.
[Grade B]: ATK +2%, P.ATK +2
[Grade A]: C.RATE +1
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Type: Shoes
Defense: 45
Weight: 100
Armor Level: 2
_______________________
Requirement:
Base Level 210
It is a mark of concentration.
_______________________
Refine Level +7:
ATK +5%
_______________________
Refine Level +9:
Increases Critical Damage by 5%.
Decreases Fixed Casting Time by 0.3 seconds.
_______________________
Refine Level +11:
Increases Ranged Physical Damage by 5%.
Decreases Fixed Casting Time by additional 0.2 seconds.
_______________________
[Bonus by Grade]
[Grade D]: ATK +2%
[Grade C]: Fixed Casting Time -0.3 seconds.
[Grade B]: ATK +2%, P.ATK +2
[Grade A]: C.RATE +1
_______________________
Type: Shoes
Defense: 45
Weight: 100
Armor Level: 2
_______________________
Requirement:
Base Level 210
Equipment Reform
Available through the reform system Barmund_Hammer
- Blacksmith Blessing × 14
Available through the reform system Barmund_Ice_Reform
- Armor Upgrade Stone(Superior) × 100
- Ice Rune × 20
- Ice Essence × 50
- Zelunium × 300
- Barmil Ticket × 500
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Armor
Weight
1000
Defense
45
Acquisition method
Equipment reform
Requirements
Armor Level
2
Min Level
210
Scripts
Script .@g = getenchantgrade(); .@r = getrefine(); if (.@r>=7) { bonus bAtkRate,5; if (.@r>=9) { bonus bFixedCast,-300; bonus bCritAtkRate,5; if (.@r>=11) { bonus bFixedCast,-200; bonus bLongAtkRate,5; } } } if (.@g >= ENCHANTGRADE_D) { bonus bAtkRate,2; if (.@g >= ENCHANTGRADE_C) { bonus bFixedCast,-300; if (.@g >= ENCHANTGRADE_B) { bonus bPAtk,2; bonus bAtkRate,2; if (.@g >= ENCHANTGRADE_A) { bonus bCRate,1; } } } }
.@g = getenchantgrade();
.@r = getrefine();
if (.@r>=7) {
bonus bAtkRate,5;
if (.@r>=9) {
bonus bFixedCast,-300;
bonus bCritAtkRate,5;
if (.@r>=11) {
bonus bFixedCast,-200;
bonus bLongAtkRate,5;
}
}
}
if (.@g >= ENCHANTGRADE_D) {
bonus bAtkRate,2;
if (.@g >= ENCHANTGRADE_C) {
bonus bFixedCast,-300;
if (.@g >= ENCHANTGRADE_B) {
bonus bPAtk,2;
bonus bAtkRate,2;
if (.@g >= ENCHANTGRADE_A) {
bonus bCRate,1;
}
}
}
}