ID #470108
Armor
Varmundt Glade Rune Boots [1]
Buy Price: N/A
Sell Price: N/A
Boots engraved with Varmundt's Glade Rune magic.
It is a stamp of physical strength.
_______________________
Refine Level +7:
MaxHP +5%
_______________________
Refine Level +9:
Decreases Variable Casting Time by 5%.
Decreases Fixed Casting Time by 0.3 seconds.
_______________________
Refine Level +11:
MaxHP +5%
Decreases Fixed Casting Time by additional 0.2 seconds.
_______________________
[Bonus by Grade]
[Grade D]: MaxHP +2%
[Grade C]: Fixed Casting Time -0.3 seconds.
[Grade B]: MaxHP +2%, Variable Casting Time -5%.
[Grade A]: Fixed Casting Time -0.2 seconds.
_______________________
Type: Shoes
Defense: 45
Weight: 100
Armor Level: 2
_______________________
Requirement:
Base Level 210
It is a stamp of physical strength.
_______________________
Refine Level +7:
MaxHP +5%
_______________________
Refine Level +9:
Decreases Variable Casting Time by 5%.
Decreases Fixed Casting Time by 0.3 seconds.
_______________________
Refine Level +11:
MaxHP +5%
Decreases Fixed Casting Time by additional 0.2 seconds.
_______________________
[Bonus by Grade]
[Grade D]: MaxHP +2%
[Grade C]: Fixed Casting Time -0.3 seconds.
[Grade B]: MaxHP +2%, Variable Casting Time -5%.
[Grade A]: Fixed Casting Time -0.2 seconds.
_______________________
Type: Shoes
Defense: 45
Weight: 100
Armor Level: 2
_______________________
Requirement:
Base Level 210
Equipment Reform
Available through the reform system Barmund_Hammer
- Blacksmith Blessing × 14
Available through the reform system Barmund_Plain_Reform
- Armor Upgrade Stone(Superior) × 100
- Glade Rune × 20
- Plain Essence × 50
- Zelunium × 300
- Barmil Ticket × 500
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Armor
Weight
1000
Defense
45
Acquisition method
Equipment reform
Requirements
Armor Level
2
Min Level
210
Scripts
Script .@g = getenchantgrade(); .@r = getrefine(); if (.@r>=7) { bonus bMaxHPrate,10; if (.@r>=9) { bonus bFixedCast,-300; bonus bVariableCastrate,-5; if (.@r>=11) { bonus bFixedCast,-200; bonus bMaxHPrate,5; } } } if (.@g >= ENCHANTGRADE_D) { bonus bMaxHPrate,2; if (.@g >= ENCHANTGRADE_C) { bonus bFixedCast,-300; if (.@g >= ENCHANTGRADE_B) { bonus bVariableCastrate,-5; bonus bMaxHPrate,2; if (.@g >= ENCHANTGRADE_A) { bonus bFixedCast,-200; } } } }
.@g = getenchantgrade();
.@r = getrefine();
if (.@r>=7) {
bonus bMaxHPrate,10;
if (.@r>=9) {
bonus bFixedCast,-300;
bonus bVariableCastrate,-5;
if (.@r>=11) {
bonus bFixedCast,-200;
bonus bMaxHPrate,5;
}
}
}
if (.@g >= ENCHANTGRADE_D) {
bonus bMaxHPrate,2;
if (.@g >= ENCHANTGRADE_C) {
bonus bFixedCast,-300;
if (.@g >= ENCHANTGRADE_B) {
bonus bVariableCastrate,-5;
bonus bMaxHPrate,2;
if (.@g >= ENCHANTGRADE_A) {
bonus bFixedCast,-200;
}
}
}
}