ID #470094
Armor
Hero Boots-LT [1]
Buy Price: N/A
Sell Price: N/A
An improved version of the boots said to have been worn by great heroes.
It resonates with the improved hero's armor.
_______________________
MaxHP +1500, MaxSP +150.
_______________________
Base Level at least 210:
P.ATK +1, S.MATK +1.
_______________________
For each 3 Refine Levels:
MaxHP +1%, MaxSP +1%.
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Refine Level +7:
ATK +5%, MATK +5%.
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Refine Level +9:
Critical +5, Perfect HIT +10%
Decreases Variable Casting Time by 5%.
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Refine Level +11:
Decreases Fixed Casting Time by 0.8 seconds.
Decreases After Skill Delay by 5%.
_______________________
[Bonus by Grade]
[Grade D]: RES +50, MRES +50
[Grade C]: Damage against enemies of every size +10%.
[Grade B]: STA +5, WIS +5
[Grade A]: P.ATK +5, S.MATK +3, Refine Level +13: Fixed Casting Time -0.2 seconds.
_______________________
Type: Shoes
Defense: 15
Weight: 60
Armor Level: 2
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Requirement:
Base Level 190
It resonates with the improved hero's armor.
_______________________
MaxHP +1500, MaxSP +150.
_______________________
Base Level at least 210:
P.ATK +1, S.MATK +1.
_______________________
For each 3 Refine Levels:
MaxHP +1%, MaxSP +1%.
_______________________
Refine Level +7:
ATK +5%, MATK +5%.
_______________________
Refine Level +9:
Critical +5, Perfect HIT +10%
Decreases Variable Casting Time by 5%.
_______________________
Refine Level +11:
Decreases Fixed Casting Time by 0.8 seconds.
Decreases After Skill Delay by 5%.
_______________________
[Bonus by Grade]
[Grade D]: RES +50, MRES +50
[Grade C]: Damage against enemies of every size +10%.
[Grade B]: STA +5, WIS +5
[Grade A]: P.ATK +5, S.MATK +3, Refine Level +13: Fixed Casting Time -0.2 seconds.
_______________________
Type: Shoes
Defense: 15
Weight: 60
Armor Level: 2
_______________________
Requirement:
Base Level 190
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Armor
Weight
600
Defense
15
Requirements
Armor Level
2
Min Level
190
Scripts
Script .@g = getenchantgrade(); .@r = getrefine(); bonus bMaxHP,1500; bonus bMaxSP,150; if (BaseLevel>=210) { bonus bPAtk,1; bonus bSMatk,1; } if (.@r>=7) { bonus bMatkRate,5; bonus bAtkRate,5; if (.@r>=9) { bonus bVariableCastrate,-5; bonus bPerfectHitAddRate,10; bonus bCritical,5; if (.@r>=11) { bonus bFixedCast,-800; bonus bDelayrate,-5; } } } if (.@g >= ENCHANTGRADE_D) { bonus bMRes,50; bonus bRes,50; if (.@g >= ENCHANTGRADE_C) { bonus2 bMagicAddEle,Ele_All,10; bonus2 bAddEle,Ele_All,10; if (.@g >= ENCHANTGRADE_B) { bonus bSta,5; bonus bWis,5; if (.@g >= ENCHANTGRADE_A) { bonus bPAtk,5; bonus bSMatk,5; if (.@r>=13) { bonus bFixedCast,-200; } } } } } bonus bMaxHPrate,(.@r/3); bonus bMaxSPrate,(.@r/3);
.@g = getenchantgrade();
.@r = getrefine();
bonus bMaxHP,1500;
bonus bMaxSP,150;
if (BaseLevel>=210) {
bonus bPAtk,1;
bonus bSMatk,1;
}
if (.@r>=7) {
bonus bMatkRate,5;
bonus bAtkRate,5;
if (.@r>=9) {
bonus bVariableCastrate,-5;
bonus bPerfectHitAddRate,10;
bonus bCritical,5;
if (.@r>=11) {
bonus bFixedCast,-800;
bonus bDelayrate,-5;
}
}
}
if (.@g >= ENCHANTGRADE_D) {
bonus bMRes,50;
bonus bRes,50;
if (.@g >= ENCHANTGRADE_C) {
bonus2 bMagicAddEle,Ele_All,10;
bonus2 bAddEle,Ele_All,10;
if (.@g >= ENCHANTGRADE_B) {
bonus bSta,5;
bonus bWis,5;
if (.@g >= ENCHANTGRADE_A) {
bonus bPAtk,5;
bonus bSMatk,5;
if (.@r>=13) {
bonus bFixedCast,-200;
}
}
}
}
}
bonus bMaxHPrate,(.@r/3);
bonus bMaxSPrate,(.@r/3);