ID #470093
Armor
Advanced Paradise Shoes
Buy Price: N/A
Sell Price: N/A
A pair of high-quality shoes given to members of the Paradise Group.
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Increases Magical Damage with every element by 10%.
Decreases Fixed Casting Time of skills by 0.3 seconds.
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For each 10 Base Level:
MaxHP +40, MaxSP +30 (Up to Base Level 150)
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Base Level at least 105:
Decreases Variable Casting Time by 10%.
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Base Level at least 110:
Increases Magical Damage against enemies of every element by 5%.
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Base Level at least 120:
Increases Magical Damage against enemies of every element by additional 5%.
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Base Level at least 130:
MATK +5%
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Type: Shoes
Defense: 10
Weight: 0
Armor Level: 1
Refineable: No
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Requirement:
Base Level 100
_______________________
Increases Magical Damage with every element by 10%.
Decreases Fixed Casting Time of skills by 0.3 seconds.
_______________________
For each 10 Base Level:
MaxHP +40, MaxSP +30 (Up to Base Level 150)
_______________________
Base Level at least 105:
Decreases Variable Casting Time by 10%.
_______________________
Base Level at least 110:
Increases Magical Damage against enemies of every element by 5%.
_______________________
Base Level at least 120:
Increases Magical Damage against enemies of every element by additional 5%.
_______________________
Base Level at least 130:
MATK +5%
_______________________
Type: Shoes
Defense: 10
Weight: 0
Armor Level: 1
Refineable: No
_______________________
Requirement:
Base Level 100
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Armor
Defense
10
Requirements
Armor Level
1
Min Level
100
Scripts
Script bonus2 bMagicAddEle,Ele_All,10; bonus bFixedCast,-300; bonus bMaxHP,40*(min(BaseLevel,150)/10); bonus bMaxSP,30*(min(BaseLevel,150)/10); if (BaseLevel>=105) bonus bVariableCastrate,-10; if (BaseLevel>=110) bonus2 bMagicAddEle,Ele_All,5; if (BaseLevel>=120) bonus2 bMagicAddEle,Ele_All,5; if (BaseLevel>=130) bonus bMatkRate,5;
bonus2 bMagicAddEle,Ele_All,10; bonus bFixedCast,-300; bonus bMaxHP,40*(min(BaseLevel,150)/10); bonus bMaxSP,30*(min(BaseLevel,150)/10); if (BaseLevel>=105) bonus bVariableCastrate,-10; if (BaseLevel>=110) bonus2 bMagicAddEle,Ele_All,5; if (BaseLevel>=120) bonus2 bMagicAddEle,Ele_All,5; if (BaseLevel>=130) bonus bMatkRate,5;