ID #470074
Armor
Unknown Intelligence Boots [1]
Buy Price: N/A
Sell Price: N/A
Old shoes that have been eroded by an unknown force.
Whenever the wearer uses magic, he can feel the boots react.
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For each 2 Refine Levels:
MATK +15
Increases Healing skills effectiveness by 2%.
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For each 3 Refine Levels:
MaxHP +80
MaxSP +20
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Refine Level +9:
Decreases Variable Casting Time by 7%.
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Refine Level +11:
Magical attacks have a random chance to increase INT by 175 for 10 seconds.
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Refine Level +13:
Increases Magical Damage with every element by 7%.
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[Bonus by Grade]
[Grade D]: Magical attacks have a random chance to increase INT by 25 for 10 seconds.
[Grade C]: Magical attacks have a random chance to increase INT by 25 for 10 seconds.
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Type: Shoes
Defense: 50
Weight: 65
Armor Level: 2
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Requirement:
Base Level 230
Whenever the wearer uses magic, he can feel the boots react.
_______________________
For each 2 Refine Levels:
MATK +15
Increases Healing skills effectiveness by 2%.
_______________________
For each 3 Refine Levels:
MaxHP +80
MaxSP +20
_______________________
Refine Level +9:
Decreases Variable Casting Time by 7%.
_______________________
Refine Level +11:
Magical attacks have a random chance to increase INT by 175 for 10 seconds.
_______________________
Refine Level +13:
Increases Magical Damage with every element by 7%.
_______________________
[Bonus by Grade]
[Grade D]: Magical attacks have a random chance to increase INT by 25 for 10 seconds.
[Grade C]: Magical attacks have a random chance to increase INT by 25 for 10 seconds.
_______________________
Type: Shoes
Defense: 50
Weight: 65
Armor Level: 2
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Requirement:
Base Level 230
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Armor
Weight
650
Defense
50
Requirements
Armor Level
2
Min Level
230
Scripts
Script .@r = getrefine(); bonus bMatk,15*(.@r/2); bonus bHealPower,2*(.@r/2); bonus bMaxHP,80*(.@r/3); bonus bMaxSP,20*(.@r/3); if (.@r>=9) { bonus bVariableCastrate,-7; if (.@r>=11) { autobonus "{ .@g = getenchantgrade(); if (.@g >= ENCHANTGRADE_D) { .@val = 25; if (.@g >= ENCHANTGRADE_C) { .@val += 25; } } bonus bInt,175+.@val; }",1,10000,BF_MAGIC; if (.@r>=13) { bonus2 bMagicAtkEle,Ele_All,7; } } }
.@r = getrefine();
bonus bMatk,15*(.@r/2);
bonus bHealPower,2*(.@r/2);
bonus bMaxHP,80*(.@r/3);
bonus bMaxSP,20*(.@r/3);
if (.@r>=9) {
bonus bVariableCastrate,-7;
if (.@r>=11) {
autobonus "{ .@g = getenchantgrade(); if (.@g >= ENCHANTGRADE_D) { .@val = 25; if (.@g >= ENCHANTGRADE_C) { .@val += 25; } } bonus bInt,175+.@val; }",1,10000,BF_MAGIC;
if (.@r>=13) {
bonus2 bMagicAtkEle,Ele_All,7;
}
}
}