ID #470073
Armor
Unknown Vitality Boots [1]
Buy Price: N/A
Sell Price: N/A
Old shoes that have been eroded by an unknown force.
Whenever the wearer feels pain, he can feel the boots react.
_______________________
For each 2 Refine Levels:
ATK +10
MATK +10
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For each 3 Refine Levels:
MaxHP +150
MaxSP +15
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Refine Level +9:
Decreases Variable Casting Time by 5%.
Increases Attack Speed (decreases After Attack Delay by 5%).
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Refine Level +11:
Physical and magical attacks have a random chance to increase VIT by 175 for 10 seconds.
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Refine Level +13:
Decreases After Skill Delay by 5%.
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[Bonus by Grade]
[Grade D]: Physical and magical attacks have a random chance to increase VIT by 25 for 10 seconds.
[Grade C]: Physical and magical attacks have a random chance to increase VIT by 25 for 10 seconds.
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Type: Shoes
Defense: 65
Weight: 75
Armor Level: 2
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Requirement:
Base Level 230
Whenever the wearer feels pain, he can feel the boots react.
_______________________
For each 2 Refine Levels:
ATK +10
MATK +10
_______________________
For each 3 Refine Levels:
MaxHP +150
MaxSP +15
_______________________
Refine Level +9:
Decreases Variable Casting Time by 5%.
Increases Attack Speed (decreases After Attack Delay by 5%).
_______________________
Refine Level +11:
Physical and magical attacks have a random chance to increase VIT by 175 for 10 seconds.
_______________________
Refine Level +13:
Decreases After Skill Delay by 5%.
_______________________
[Bonus by Grade]
[Grade D]: Physical and magical attacks have a random chance to increase VIT by 25 for 10 seconds.
[Grade C]: Physical and magical attacks have a random chance to increase VIT by 25 for 10 seconds.
_______________________
Type: Shoes
Defense: 65
Weight: 75
Armor Level: 2
_______________________
Requirement:
Base Level 230
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Armor
Weight
750
Defense
65
Requirements
Armor Level
2
Min Level
230
Scripts
Script .@r = getrefine(); bonus bMatk,10*(.@r/2); bonus bBaseAtk,10*(.@r/2); bonus bMaxHP,150*(.@r/3); bonus bMaxSP,15*(.@r/3); if (.@r>=9) { bonus bAspdRate,5; bonus bVariableCastrate,-5; if (.@r>=11) { autobonus "{ .@g = getenchantgrade(); if (.@g >= ENCHANTGRADE_D) { .@val = 25; if (.@g >= ENCHANTGRADE_C) { .@val += 25; } } bonus bVit,175+.@val; }",1,10000,BF_WEAPON|BF_MAGIC; if (.@r>=13) { bonus bDelayrate,-5; } } }
.@r = getrefine();
bonus bMatk,10*(.@r/2);
bonus bBaseAtk,10*(.@r/2);
bonus bMaxHP,150*(.@r/3);
bonus bMaxSP,15*(.@r/3);
if (.@r>=9) {
bonus bAspdRate,5;
bonus bVariableCastrate,-5;
if (.@r>=11) {
autobonus "{ .@g = getenchantgrade(); if (.@g >= ENCHANTGRADE_D) { .@val = 25; if (.@g >= ENCHANTGRADE_C) { .@val += 25; } } bonus bVit,175+.@val; }",1,10000,BF_WEAPON|BF_MAGIC;
if (.@r>=13) {
bonus bDelayrate,-5;
}
}
}