ID #470071
Armor
Unknown Strength Boots [1]
Buy Price: N/A
Sell Price: N/A
Old shoes that have been eroded by an unknown force.
Whenever the wearer exerts force, he can feel the boots react.
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For each 2 Refine Levels:
ATK +15
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For each 3 Refine Levels:
MaxHP +120
MaxSP +8
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Refine Level +9:
Increases Attack Speed (decreases After Attack Delay by 7%).
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Refine Level +11:
Physical attacks have a random chance to increase STR by 175 for 10 seconds.
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Refine Level +13:
Increases Melee Physical Damage by 7%.
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[Bonus by Grade]
[Grade D]: Physical attacks have a random chance to increase STR by 25 for 10 seconds.
[Grade C]: Physical attacks have a random chance to increase STR by 25 for 10 seconds.
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Type: Shoes
Defense: 60
Weight: 70
Armor Level: 2
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Requirement:
Base Level 230
Whenever the wearer exerts force, he can feel the boots react.
_______________________
For each 2 Refine Levels:
ATK +15
_______________________
For each 3 Refine Levels:
MaxHP +120
MaxSP +8
_______________________
Refine Level +9:
Increases Attack Speed (decreases After Attack Delay by 7%).
_______________________
Refine Level +11:
Physical attacks have a random chance to increase STR by 175 for 10 seconds.
_______________________
Refine Level +13:
Increases Melee Physical Damage by 7%.
_______________________
[Bonus by Grade]
[Grade D]: Physical attacks have a random chance to increase STR by 25 for 10 seconds.
[Grade C]: Physical attacks have a random chance to increase STR by 25 for 10 seconds.
_______________________
Type: Shoes
Defense: 60
Weight: 70
Armor Level: 2
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Requirement:
Base Level 230
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Armor
Weight
700
Defense
60
Requirements
Armor Level
2
Min Level
230
Scripts
Script .@r = getrefine(); bonus bBaseAtk,15*(.@r/2); bonus bMaxHP,120*(.@r/3); bonus bMaxSP,8*(.@r/3); if (.@r>=9) { bonus bAspdRate,7; if (.@r>=11) { autobonus "{ .@g = getenchantgrade(); if (.@g >= ENCHANTGRADE_D) { .@val = 25; if (.@g >= ENCHANTGRADE_C) { .@val += 25; } } bonus bStr,175+.@val; }",1,10000,BF_WEAPON; if (.@r>=13) { bonus bShortAtkRate,7; } } }
.@r = getrefine();
bonus bBaseAtk,15*(.@r/2);
bonus bMaxHP,120*(.@r/3);
bonus bMaxSP,8*(.@r/3);
if (.@r>=9) {
bonus bAspdRate,7;
if (.@r>=11) {
autobonus "{ .@g = getenchantgrade(); if (.@g >= ENCHANTGRADE_D) { .@val = 25; if (.@g >= ENCHANTGRADE_C) { .@val += 25; } } bonus bStr,175+.@val; }",1,10000,BF_WEAPON;
if (.@r>=13) {
bonus bShortAtkRate,7;
}
}
}