ID #470066
Armor
Illusion Sprint Shoes [1]
Buy Price: N/A
Sell Price: N/A
A pair of comfortable shoes for sprinting, tying the laces to keep your feet in place.
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AGI +5
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Increases Natural SP Recovery Rate by 20%.
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Refine Level +7:
Increases Natural SP Recovery Rate by additional 20%.
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Refine Level +9:
MaxHP +5%, MaxSP +5%.
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Refine Level +11:
Increases Physical Damage against enemies of every size by 15%.
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When equipped with Illusion Sprint Ring:
Drain 500 HP per second.
Physical attacks have a certain chance to increase STR by 150 for 10 seconds.
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When equipped with Illusion Sprint Glove:
Drain 50 SP per second.
Physical attacks have a certain chance to increase AGI by 150 for 10 seconds.
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Type: Shoes
Defense: 20
Weight: 70
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Requirement:
Base Level 130
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AGI +5
_______________________
Increases Natural SP Recovery Rate by 20%.
_______________________
Refine Level +7:
Increases Natural SP Recovery Rate by additional 20%.
_______________________
Refine Level +9:
MaxHP +5%, MaxSP +5%.
_______________________
Refine Level +11:
Increases Physical Damage against enemies of every size by 15%.
_______________________
When equipped with Illusion Sprint Ring:
Drain 500 HP per second.
Physical attacks have a certain chance to increase STR by 150 for 10 seconds.
_______________________
When equipped with Illusion Sprint Glove:
Drain 50 SP per second.
Physical attacks have a certain chance to increase AGI by 150 for 10 seconds.
_______________________
Type: Shoes
Defense: 20
Weight: 70
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Requirement:
Base Level 130
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Armor
Weight
700
Defense
20
Requirements
Armor Level
1
Min Level
130
Scripts
Script .@r = getrefine(); bonus bSPrecovRate,20; bonus bAgi,5; if (.@r>=7) { bonus bSPrecovRate,20; if (.@r>=9) { bonus bMaxHPrate,5; bonus bMaxSPrate,5; if (.@r>=11) { bonus2 bAddSize,Size_All,15; } } }
.@r = getrefine();
bonus bSPrecovRate,20;
bonus bAgi,5;
if (.@r>=7) {
bonus bSPrecovRate,20;
if (.@r>=9) {
bonus bMaxHPrate,5;
bonus bMaxSPrate,5;
if (.@r>=11) {
bonus2 bAddSize,Size_All,15;
}
}
}