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ID #470056 Armor

Chaser's Shoes

Buy Price: N/A Sell Price: N/A
Signs first.
A momentary commotion.
Silence after.
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MDEF +10
MaxHP +3%, MaxSP +3%.
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Enables the use of Level 1 Teleport.
Decreases SP Consumption of Fatal Menace by 18.
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For each level of Escape skill:
Ignores physical defense of monsters of every race by 20%.
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For each level of Sword Mastery skill:
Increases damage of Fatal Menace by 10%.
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For each level of Fatal Menace skill:
Increases Physical Damage by 2%.
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When Level 10 Feint Bomb is learned:
Nullifies Weapon Size Penalty.
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For each level of Escape, Fatal Menace and Feint Bomb skill:
FLEE +4
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Refine Level +5:
Increases Attack Speed (decreases After Attack Delay by 5%).
MaxHP +7%, MaxSP +7%.
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Refine Level +7:
Increases Attack Speed (decreases After Attack Delay by additional 5%).
MaxHP +10%, MaxSP +10%.
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Type: Shoes
Defense: 12
Weight: 40
Armor Level: 1
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Requirement:
Base Level 100

Equipment Slots

Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2

Basic Information

Armor
400
12

Requirements

1
100

Scripts

.@r = getrefine(); .@val = (getskilllv("SC_ESCAPE")+getskilllv("SC_FATALMENACE")+getskilllv("SC_FEINTBOMB")); bonus bMdef,10; bonus bMaxHPrate,3; bonus bMaxSPrate,3; bonus bFlee,.@val*4; skill "AL_TELEPORT",1; bonus2 bSkillUseSP,"SC_FATALMENACE",18; bonus2 bIgnoreDefRaceRate,RC_All,20*getskilllv("SC_ESCAPE"); bonus2 bSkillAtk,"SC_FATALMENACE",getskilllv("GN_TRAINING_SWORD"); bonus2 bAddRace,RC_All,2*getskilllv("SC_FATALMENACE"); if (getskilllv("SC_FEINTBOMB") == 10) { bonus bNoSizeFix; } if (.@r>=5) { bonus bAspdRate,5; bonus bMaxHPrate,7; bonus bMaxSPrate,7; } if (.@r>=7) { bonus bAspdRate,5; bonus bMaxHPrate,10; bonus bMaxSPrate,10; }
.@r = getrefine();
.@val = (getskilllv("SC_ESCAPE")+getskilllv("SC_FATALMENACE")+getskilllv("SC_FEINTBOMB"));
bonus bMdef,10;
bonus bMaxHPrate,3;
bonus bMaxSPrate,3;
bonus bFlee,.@val*4;
skill "AL_TELEPORT",1;
bonus2 bSkillUseSP,"SC_FATALMENACE",18;
bonus2 bIgnoreDefRaceRate,RC_All,20*getskilllv("SC_ESCAPE");
bonus2 bSkillAtk,"SC_FATALMENACE",getskilllv("GN_TRAINING_SWORD");
bonus2 bAddRace,RC_All,2*getskilllv("SC_FATALMENACE");
if (getskilllv("SC_FEINTBOMB") == 10) {
  bonus bNoSizeFix;
}
if (.@r>=5) {
   bonus bAspdRate,5;
   bonus bMaxHPrate,7;
   bonus bMaxSPrate,7;
}
if (.@r>=7) {
   bonus bAspdRate,5;
   bonus bMaxHPrate,10;
   bonus bMaxSPrate,10;
}
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