ID #470048
Armor
Striking Shoes
Buy Price: N/A
Sell Price: N/A
A pair of shoes decorated with a time-honored family crest.
It seems to have been used by a powerful bow user who was praised for his unparalleled bravery.
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Decreases After Skill Delay by 30%.
Perfect HIT +10%
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Refine Level +7:
Perfect HIT +20%
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Refine Level +9:
Perfect HIT +20%
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When equipped with Striking Hat:
Increases Ranged Physical Damage by 25%.
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When equipped with Striking Armor:
Nullifies Weapon Size Penalty.
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When equipped with Striking Mikoshi:
For each 3 Refine Levels of Striking Shoes:
All Basic Stats +10
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When equipped with Striking Gauntlet:
For each Refine Level of Striking Shoes:
Increases Physical Damage by 4%.
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Type: Shoes
Defense: 18
Weight: 40
Armor Level: 1
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Requirement:
Base Level 100
It seems to have been used by a powerful bow user who was praised for his unparalleled bravery.
_______________________
Decreases After Skill Delay by 30%.
Perfect HIT +10%
_______________________
Refine Level +7:
Perfect HIT +20%
_______________________
Refine Level +9:
Perfect HIT +20%
_______________________
When equipped with Striking Hat:
Increases Ranged Physical Damage by 25%.
_______________________
When equipped with Striking Armor:
Nullifies Weapon Size Penalty.
_______________________
When equipped with Striking Mikoshi:
For each 3 Refine Levels of Striking Shoes:
All Basic Stats +10
_______________________
When equipped with Striking Gauntlet:
For each Refine Level of Striking Shoes:
Increases Physical Damage by 4%.
_______________________
Type: Shoes
Defense: 18
Weight: 40
Armor Level: 1
_______________________
Requirement:
Base Level 100
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Armor
Weight
400
Defense
18
Requirements
Armor Level
1
Min Level
100
Scripts
Script .@r = getrefine(); bonus bMdef,10; bonus bDelayrate,-30; bonus bPerfectHitAddRate,10; if (.@r>=7) bonus bPerfectHitAddRate,20; if (.@r>=9) bonus bPerfectHitAddRate,20;
.@r = getrefine(); bonus bMdef,10; bonus bDelayrate,-30; bonus bPerfectHitAddRate,10; if (.@r>=7) bonus bPerfectHitAddRate,20; if (.@r>=9) bonus bPerfectHitAddRate,20;