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ID #470036 Armor

Illusion Military Boots

Buy Price: N/A Sell Price: N/A
Having been through countless battlefields, these shoes have soaked up so much blood that they give off a murderous, murderous aura.
When you meet someone wearing these shoes, prepare to die.
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MDEF +10
MaxHP +3%, MaxSP +3%.
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Enables the use of Level 3 Magnum Break.
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When Level 5 FAW Magic Decoy is learned:
Increases Attack Speed (decreases After Attack Delay by 10%).

For each Base Level:
MaxHP +150
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For each level of Axe Boomerang skill:
Increases damage of Axe Tornado by 30%.
Increases damage of Axe Boomerang by 20%.
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For each level of Magma Eruption skill:
Ignores physical defense of monsters of every race by 20%.
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Refine Level +5:
ATK +50
MaxHP +7%, MaxSP +7%.
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Refine Level +7:
ATK +50
MaxHP +10%, MaxSP +10%.
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When equipped with Illusion War Axe:
Increases Physical Damage against monsters of Boss class by 70%.
Decreases damage taken from monsters of Boss class by 15%.
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Type: Shoes
Defense: 12
Weight: 40
Armor Level: 1
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Requirement:
Base Level 100

Equipment Slots

Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2

Basic Information

Armor
400
12

Requirements

1
100

Scripts

.@r = getrefine(); .@lvl = getskilllv("NC_AXEBOOMERANG"); bonus bMdef,10; bonus bMaxHPrate,3; bonus bMaxSPrate,3; skill "SM_MAGNUM",3; bonus2 bSkillAtk,"NC_AXETORNADO",30*.@lvl; bonus2 bSkillAtk,"NC_AXEBOOMERANG",20*.@lvl; bonus2 bIgnoreDefRaceRate,RC_All,20*getskilllv("NC_MAGMA_ERUPTION"); if (getskilllv("NC_MAGICDECOY") == 5) { bonus bAspdRate,10; bonus bMaxHP,150*BaseLevel; } if (.@r>=5) { bonus bMaxHPrate,7; bonus bMaxSPrate,7; bonus bBaseAtk,50; } if (.@r>=7) { bonus bMaxHPrate,10; bonus bMaxSPrate,10; bonus bBaseAtk,50; }
.@r = getrefine();
.@lvl = getskilllv("NC_AXEBOOMERANG");
bonus bMdef,10;
bonus bMaxHPrate,3;
bonus bMaxSPrate,3;
skill "SM_MAGNUM",3;
bonus2 bSkillAtk,"NC_AXETORNADO",30*.@lvl;
bonus2 bSkillAtk,"NC_AXEBOOMERANG",20*.@lvl;
bonus2 bIgnoreDefRaceRate,RC_All,20*getskilllv("NC_MAGMA_ERUPTION");
if (getskilllv("NC_MAGICDECOY") == 5) {
   bonus bAspdRate,10;
   bonus bMaxHP,150*BaseLevel;
}
if (.@r>=5) {
   bonus bMaxHPrate,7;
   bonus bMaxSPrate,7;
   bonus bBaseAtk,50;
}
if (.@r>=7) {
   bonus bMaxHPrate,10;
   bonus bMaxSPrate,10;
   bonus bBaseAtk,50;
}
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