ID #470033
Armor
Elemental Boots [1]
Buy Price: N/A
Sell Price: N/A
A pair of boots enchanted with the 4 elemental powers.
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Increases damage of Fire Bolt, Cold Bolt, Lightning Bolt and Earth Spike by 15%.
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For each Refine Level:
Increases damage of Fire Bolt, Cold Bolt, Lightning Bolt and Earth Spike by 2%.
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Refine Level +7:
MATK +20
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Refine Level +9:
Random chance to increase INT by 70 and MATK by 10% for 5 seconds when dealing physical damage.
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Refine Level +11:
Increases Magical Damage with Water, Wind, Earth and Fire element by 10%.
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When equipped with Elemental Sword:
ASPD +2
MATK +70
Refine Level of Elemental Sword is +10 or higher:
Increases Magical Damage with every element by 10%.
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Type: Shoes
Defense: 10
Weight: 10
Armor Level: 1
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Requirement:
Base Level 99
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Increases damage of Fire Bolt, Cold Bolt, Lightning Bolt and Earth Spike by 15%.
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For each Refine Level:
Increases damage of Fire Bolt, Cold Bolt, Lightning Bolt and Earth Spike by 2%.
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Refine Level +7:
MATK +20
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Refine Level +9:
Random chance to increase INT by 70 and MATK by 10% for 5 seconds when dealing physical damage.
_______________________
Refine Level +11:
Increases Magical Damage with Water, Wind, Earth and Fire element by 10%.
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When equipped with Elemental Sword:
ASPD +2
MATK +70
Refine Level of Elemental Sword is +10 or higher:
Increases Magical Damage with every element by 10%.
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Type: Shoes
Defense: 10
Weight: 10
Armor Level: 1
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Requirement:
Base Level 99
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Armor
Weight
100
Defense
10
Requirements
Armor Level
1
Min Level
99
Scripts
Script .@r = getrefine(); bonus2 bSkillAtk,"MG_FIREBOLT",15+(2*.@r); bonus2 bSkillAtk,"MG_COLDBOLT",15+(2*.@r); bonus2 bSkillAtk,"WZ_EARTHSPIKE",15+(2*.@r); bonus2 bSkillAtk,"MG_LIGHTNINGBOLT",15+(2*.@r); if (.@r>=7) { bonus bMatk,20; } if (.@r>=9) { autobonus "{ bonus bMatkRate,10; bonus bInt,70; }",30,5000,BF_WEAPON; } if (.@r>=11) { bonus2 bMagicAtkEle,Ele_Fire,10; bonus2 bMagicAtkEle,Ele_Earth,10; bonus2 bMagicAtkEle,Ele_Water,10; bonus2 bMagicAtkEle,Ele_Wind,10; }
.@r = getrefine();
bonus2 bSkillAtk,"MG_FIREBOLT",15+(2*.@r);
bonus2 bSkillAtk,"MG_COLDBOLT",15+(2*.@r);
bonus2 bSkillAtk,"WZ_EARTHSPIKE",15+(2*.@r);
bonus2 bSkillAtk,"MG_LIGHTNINGBOLT",15+(2*.@r);
if (.@r>=7) {
bonus bMatk,20;
}
if (.@r>=9) {
autobonus "{ bonus bMatkRate,10; bonus bInt,70; }",30,5000,BF_WEAPON;
}
if (.@r>=11) {
bonus2 bMagicAtkEle,Ele_Fire,10;
bonus2 bMagicAtkEle,Ele_Earth,10;
bonus2 bMagicAtkEle,Ele_Water,10;
bonus2 bMagicAtkEle,Ele_Wind,10;
}