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ID #470027 Armor

Juggernaut

Buy Price: N/A Sell Price: N/A
Shoes said to be worn by Rebellions during military operations.
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MDEF +10
MaxHP +3%
MaxSP +3%
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Enables the use of Level 1 Improve Concentration.
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Decreases Rich's Coin skill cooldown by 3 seconds.
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When Fallen Angel is mastered:
Increases Attack Speed (decreases After Attack Delay by 20%).
Decreases SP Consumption of Fire Dance by 20.
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When Anti-Material Blast mastered:
Bypass 100% of hard defense of Normal, Boss and Demi-Human race when performing a physical attack.
auto-cast Level 1 Rich's Coin when using Hammer of God skill.
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For each level of Banishing Buster skill:
Decreases Fixed Casting Time of Banishing Buster by 20%.
Increases damage of Banishing Buster by 60%.
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For each level of Fire Rain skill:
Increases Physical Damage against enemies of every size by 4%.
Increases damage of Fire Rain by 50%.
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For each level of Howling Mine skill:
Decreases After Skill Delay by 8%.
Increases damage of Howling Mine by 40%.
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Refine Level +5:
MaxHP +7%
MaxSP +7%
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Refine Level +7:
MaxHP +10%
MaxSP +10%
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Type: Shoes
Defense: 12
Weight: 40
Armor Level: 1
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Requirement:
Base Level 100

Equipment Slots

Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2

Basic Information

Armor
400
12

Requirements

1
100

Scripts

.@r = getrefine(); bonus bMdef,10; bonus bMaxHPrate,3; bonus bMaxSPrate,3; skill "AC_CONCENTRATION",1; bonus2 bSkillCooldown,"RL_RICHS_COIN",-3000; bonus2 bFixedCastrate,"RL_BANISHING_BUSTER",-20*getskilllv("RL_BANISHING_BUSTER"); bonus2 bSkillAtk,"RL_BANISHING_BUSTER",60*getskilllv("RL_BANISHING_BUSTER"); bonus2 bAddClass,Class_All,4*getskilllv("RL_FIRE_RAIN"); bonus2 bSkillAtk,"RL_FIRE_RAIN",50*getskilllv("RL_FIRE_RAIN"); bonus bDelayrate,-8*getskilllv("RL_H_MINE"); bonus2 bSkillAtk,"RL_H_MINE",40*getskilllv("RL_H_MINE"); if (getskilllv("RL_FALLEN_ANGEL") == 1) { bonus bAspdRate,20; bonus2 bSkillUseSP,"RL_FIREDANCE",20; } if (getskilllv("RL_AM_BLAST") == 5) { bonus2 bIgnoreDefRaceRate,RC_All,100; bonus4 bAutoSpellOnSkill,"RL_HAMMER_OF_GOD","RL_RICHS_COIN",1,1000; } if (.@r>=5) { bonus bMaxHPrate,7; bonus bMaxSPrate,7; } if (.@r>=7) { bonus bMaxHPrate,10; bonus bMaxSPrate,10; }
.@r = getrefine();
bonus bMdef,10;
bonus bMaxHPrate,3;
bonus bMaxSPrate,3;
skill "AC_CONCENTRATION",1;
bonus2 bSkillCooldown,"RL_RICHS_COIN",-3000;
bonus2 bFixedCastrate,"RL_BANISHING_BUSTER",-20*getskilllv("RL_BANISHING_BUSTER");
bonus2 bSkillAtk,"RL_BANISHING_BUSTER",60*getskilllv("RL_BANISHING_BUSTER");
bonus2 bAddClass,Class_All,4*getskilllv("RL_FIRE_RAIN");
bonus2 bSkillAtk,"RL_FIRE_RAIN",50*getskilllv("RL_FIRE_RAIN");
bonus bDelayrate,-8*getskilllv("RL_H_MINE");
bonus2 bSkillAtk,"RL_H_MINE",40*getskilllv("RL_H_MINE");
if (getskilllv("RL_FALLEN_ANGEL") == 1) {
   bonus bAspdRate,20;
   bonus2 bSkillUseSP,"RL_FIREDANCE",20;
}
if (getskilllv("RL_AM_BLAST") == 5) {
   bonus2 bIgnoreDefRaceRate,RC_All,100;
   bonus4 bAutoSpellOnSkill,"RL_HAMMER_OF_GOD","RL_RICHS_COIN",1,1000;
}
if (.@r>=5) {
   bonus bMaxHPrate,7;
   bonus bMaxSPrate,7;
}
if (.@r>=7) {
   bonus bMaxHPrate,10;
   bonus bMaxSPrate,10;
}
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