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ID #470025 Armor

Cute Little Boar Shoes

Buy Price: N/A Sell Price: N/A
A popular brand in the Kingdom of Rune-Midgard, these cute and pretty shoes look like newborn piglets.
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MDEF +10
MaxHP +3%, MaxSP +3%.
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When Level 1 Spirit of Land is learned:
ATK +100
Physical attacks have a random chance to activate Rush effect for 15 seconds.

Rush:
For every 1000 HP, the damage of Animal-type skills is increased by 1%, up to 100%.
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For each level of Hiss skill:
Increases Attack Speed (decreases After Attack Delay by 5%).
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When Level 5 Power of Flock is learned:
Perfect HIT +50%
Decreases After Skill Delay by 50%.
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For each level of Spirit of Savage skill:
Decreases Variable Cast Time of Seafood-type skills by 10%.
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Refine Level +5:
MaxHP +7%, MaxSP +7%.
Decreases After Skill Delay by 10%.
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Refine Level +7:
MaxHP +10%, MaxSP +10%.
Decreases After Skill Delay by additional 10%.
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Type: Shoes
Defense: 12
Weight: 10
Armor Level: 1
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Requirement:
Base Level 100

Equipment Slots

Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2

Basic Information

Armor
100
12

Requirements

1
100

Scripts

.@r = getrefine(); .@a = getskilllv("SU_SVG_SPIRIT"); bonus bMdef,10; bonus bMaxHPrate,3; bonus bMaxSPrate,3; bonus bAspdRate,5*getskilllv("SU_HISS"); bonus2 bVariableCastrate,"SU_PICKYPECK",-10*.@a; bonus2 bVariableCastrate,"SU_ARCLOUSEDASH",-10*.@a; bonus2 bVariableCastrate,"SU_SCAROFTAROU",-10*.@a; bonus2 bVariableCastrate,"SU_LUNATICCARROTBEAT",-10*.@a; bonus2 bVariableCastrate,"SU_HISS",-10*.@a; bonus2 bVariableCastrate,"SU_POWEROFFLOCK",-10*.@a; bonus2 bVariableCastrate,"SU_SVG_SPIRIT",-10*.@a; if (getskilllv("SU_SPIRITOFLIFE") == 1) { bonus bBaseAtk,100; autobonus "{ .@val = max(100, (Hp/1000)); bonus2 bSkillAtk,\"SU_PICKYPECK\",.@val; bonus2 bSkillAtk,\"SU_SCAROFTAROU\",.@val; bonus2 bSkillAtk,\"SU_LUNATICCARROTBEAT\",.@val; bonus2 bSkillAtk,\"SU_SVG_SPIRIT\",.@val; }",30,15000,BF_WEAPON; } if (getskilllv("SU_POWEROFFLOCK") == 5) { bonus bPerfectHitAddRate,50; bonus bDelayrate,-50; } if (.@r>=5) { bonus bMaxHPrate,7; bonus bMaxSPrate,7; bonus bDelayrate,-10; } if (.@r>=7) { bonus bMaxHPrate,10; bonus bMaxSPrate,10; bonus bDelayrate,-10; }
.@r = getrefine();
.@a = getskilllv("SU_SVG_SPIRIT");
bonus bMdef,10;
bonus bMaxHPrate,3;
bonus bMaxSPrate,3;
bonus bAspdRate,5*getskilllv("SU_HISS");
bonus2 bVariableCastrate,"SU_PICKYPECK",-10*.@a;
bonus2 bVariableCastrate,"SU_ARCLOUSEDASH",-10*.@a;
bonus2 bVariableCastrate,"SU_SCAROFTAROU",-10*.@a;
bonus2 bVariableCastrate,"SU_LUNATICCARROTBEAT",-10*.@a;
bonus2 bVariableCastrate,"SU_HISS",-10*.@a;
bonus2 bVariableCastrate,"SU_POWEROFFLOCK",-10*.@a;
bonus2 bVariableCastrate,"SU_SVG_SPIRIT",-10*.@a;
if (getskilllv("SU_SPIRITOFLIFE") == 1) {
   bonus bBaseAtk,100;
   autobonus "{ .@val = max(100, (Hp/1000)); bonus2 bSkillAtk,\"SU_PICKYPECK\",.@val; bonus2 bSkillAtk,\"SU_SCAROFTAROU\",.@val; bonus2 bSkillAtk,\"SU_LUNATICCARROTBEAT\",.@val; bonus2 bSkillAtk,\"SU_SVG_SPIRIT\",.@val; }",30,15000,BF_WEAPON;
}
if (getskilllv("SU_POWEROFFLOCK") == 5) {
   bonus bPerfectHitAddRate,50;
   bonus bDelayrate,-50;
}
if (.@r>=5) {
   bonus bMaxHPrate,7;
   bonus bMaxSPrate,7;
   bonus bDelayrate,-10;
}
if (.@r>=7) {
   bonus bMaxHPrate,10;
   bonus bMaxSPrate,10;
   bonus bDelayrate,-10;
}
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