ID #470009
Armor
Fluffy Dandelion Shoes [1]
Buy Price: N/A
Sell Price: N/A
Type: Armor
Defense: 12
Weight: 100
Slots: 1
Armor level: 1
Required level: 100
Defense: 12
Weight: 100
Slots: 1
Armor level: 1
Required level: 100
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Armor
Weight
100
Defense
12
Requirements
Armor Level
1
Min Level
100
Scripts
Script .@r = getrefine(); bonus bMdef,10; bonus bMaxHPrate,3; bonus bMaxSPrate,3; bonus bAspdRate,getskilllv("SU_CHATTERING")*5; bonus2 bSkillAtk,"SU_CN_METEOR",getskilllv("SU_MEOWMEOW")*15; if (getskilllv("SU_NYANGGRASS") == 5) bonus2 bIgnoreMdefRaceRate,RC_All,100; if (getskilllv("SU_SPIRITOFLAND") == 1) { if (getskilllv("SU_CN_POWDERING") == 5) { bonus2 bResEff,Eff_Curse,10000; bonus2 bSkillUseSP,"SU_CN_METEOR",50; } if (getskilllv("SU_CN_METEOR") == 5) bonus2 bSkillAtk,"SU_SV_STEMSPEAR",20; if (getskilllv("SU_NYANGGRASS") == 5) bonus bMatk,50; if (getskilllv("SU_SV_STEMSPEAR") == 5) bonus bSpeedRate,25; if (getskilllv("SU_SV_ROOTTWIST") == 5) bonus bMatk,50; } if (.@r>=5) { bonus bMaxHPrate,7; bonus bMaxSPrate,7; bonus bDelayrate,-10; } if (.@r>=7) { bonus bMaxHPrate,10; bonus bMaxSPrate,10; bonus bDelayrate,-10; }
.@r = getrefine();
bonus bMdef,10;
bonus bMaxHPrate,3;
bonus bMaxSPrate,3;
bonus bAspdRate,getskilllv("SU_CHATTERING")*5;
bonus2 bSkillAtk,"SU_CN_METEOR",getskilllv("SU_MEOWMEOW")*15;
if (getskilllv("SU_NYANGGRASS") == 5)
bonus2 bIgnoreMdefRaceRate,RC_All,100;
if (getskilllv("SU_SPIRITOFLAND") == 1) {
if (getskilllv("SU_CN_POWDERING") == 5) {
bonus2 bResEff,Eff_Curse,10000;
bonus2 bSkillUseSP,"SU_CN_METEOR",50;
}
if (getskilllv("SU_CN_METEOR") == 5)
bonus2 bSkillAtk,"SU_SV_STEMSPEAR",20;
if (getskilllv("SU_NYANGGRASS") == 5)
bonus bMatk,50;
if (getskilllv("SU_SV_STEMSPEAR") == 5)
bonus bSpeedRate,25;
if (getskilllv("SU_SV_ROOTTWIST") == 5)
bonus bMatk,50;
}
if (.@r>=5) {
bonus bMaxHPrate,7;
bonus bMaxSPrate,7;
bonus bDelayrate,-10;
}
if (.@r>=7) {
bonus bMaxHPrate,10;
bonus bMaxSPrate,10;
bonus bDelayrate,-10;
}